Unrepresentative vertex normals - modeling and rendering, Computer Graphics

Assignment Help:

Unrepresentative vertex normals - Modeling and Rendering

Calculated vertex normals may not adequately present the surface's geometry. For illustration, if we calculate vertex normals through averaging the normals of the surfaces sharing a vertex, all of the vertex normals of the figure that will be parallel to the other, resultant in little or no variation in shade whether the light source is distant. Subdividing the polygons additionally before vertex normal computation will resolve this problem. Though these problems have prompted more work on rendering algorithms which handle curved surfaces directly, polygons are sufficiently quicker and also easier to process such they now form the core of main rendering systems.


Related Discussions:- Unrepresentative vertex normals - modeling and rendering

Distinguish between uniform scaling and differential scaling, Distinguish b...

Distinguish between uniform scaling and differential scaling?  When the scaling factors sx and sy are assigned to the similar value, a uniform scaling is produced that maintain

State the advantages and disadvantages of CAD, State the Advantages AND Dis...

State the Advantages AND Disadvantages of CAD       Advantages of CAD                                                               Disadvantages of CAD - Easier to modif

Differentiate between spatial and temporal interpolations, Question 1: ...

Question 1: (a) Define what you understand by the following terms: i) Pixel ii) Pixel Aspect Ratio iii) Frame rates. iv) Animation In each of the above, use diagr

Macintosh - hardware for computer animation, Macintosh - Hardware for compu...

Macintosh - Hardware for computer animation It was originally designed to be graphic and desktop publishing machines. Macs did not turn into which widely known till recently, a

B-spline curves - clipping and 3d primitives, B-spline curves - clipping an...

B-spline curves - clipping and 3d primitives B-spline curves are piecewise polynomial cubes with one or more polynomial pieces with a minimum smoothness requirement.  For examp

Types of basic tools of multimedia, Types of Basic Tools Different typ...

Types of Basic Tools Different types of basic tools for creating and editing multimedia components are: Drawing and Painting tools Image editing tools OCR softwar

Assumptions for area subdivision method, Assumptions for Area Subdivision M...

Assumptions for Area Subdivision Method a) ¾   Plane of projection is z=0 plane b) ¾ Orthographic parallel projections c) ¾   Direction of projection as d= (0,0,-1) d

Seed fill algorithm - output primitives, Seed fill algorithm A seed fil...

Seed fill algorithm A seed fill algorithm starts with a known initial interior point of the polygon and spreads out to determine other interior points to fill the given closed

Explain clearly how to view the baseline grid, QUESTION (a) What are th...

QUESTION (a) What are the main purposes of using master pages? (b) How do you select a master page item on a document page? (c) How do you resize a graphics frame and its

Midpoint circle generation algorithm - 2d shape primitives, Midpoint Circle...

Midpoint Circle Generation Algorithm   Just as a line drawing algorithm approximates infinite number of points on a line segment by only a finite number of pixels, a circle dra

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd