Unrepresentative vertex normals - modeling and rendering, Computer Graphics

Assignment Help:

Unrepresentative vertex normals - Modeling and Rendering

Calculated vertex normals may not adequately present the surface's geometry. For illustration, if we calculate vertex normals through averaging the normals of the surfaces sharing a vertex, all of the vertex normals of the figure that will be parallel to the other, resultant in little or no variation in shade whether the light source is distant. Subdividing the polygons additionally before vertex normal computation will resolve this problem. Though these problems have prompted more work on rendering algorithms which handle curved surfaces directly, polygons are sufficiently quicker and also easier to process such they now form the core of main rendering systems.


Related Discussions:- Unrepresentative vertex normals - modeling and rendering

Define clipping, Define clipping and covering (exterior clipping)? Clip...

Define clipping and covering (exterior clipping)? Clipping is the process of cutting a graphics display to neatly fit a predefined graphics region or the view port.  This is

Polygonal meshes - clipping and 3d primitives, Polygonal Meshes - Clipping ...

Polygonal Meshes - Clipping and 3D Primitives Apart from polygonal surfaces, polygonal meshes are also used extensively in 3D geometric modelling.A mesh is essentially a polyg

Explain about the computer animation, Explain about the Computer animation ...

Explain about the Computer animation Computer animation is the art of creating moving images by computer software and hardware. For 3D animation, objects are designed on a

Frame, what is frame buffer

what is frame buffer

Chemistry-applications for computer animation, Chemistry: Computer animati...

Chemistry: Computer animation is a very helpful tool in chemistry. Several things in chemistry are too small to see, and handle or do experiments on like, molecules and atoms for

Common steps of designing the animation sequence, Common Steps of Designing...

Common Steps of Designing the Animation Sequence Common Steps of designing the animation sequence are as given: 1) Layout of Storyboard: Storyboard layout is the action ou

Linear filtering concept -horizontal & vertical sobel filter, This question...

This question is about linear filtering concepts using the built in filtering functions (it is not about edge detection methods). Load an MRI image and perform the following: i.

Describe fully the term preflight, Question: Adobe InDesign software ...

Question: Adobe InDesign software is used to create works such as posters, flyers, brochures, magazines and books. Designers and graphics production artists are the principa

Amiga - hardware for computer animation, Amiga - Hardware for computer anim...

Amiga - Hardware for computer animation Originally owned through Commodore, Amiga computers have conduct a position in the computer animation industry for many years. This is

Explain briefly ancillary operations, Problem: a. Explain briefly six A...

Problem: a. Explain briefly six Ancillary Operations? b. When do ancillary operations take place? c. (i) What is flexography? (ii) Provide examples of finished produ

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd