Unification - artificial intelligence, Computer Engineering

Assignment Help:

Unification - Artificial intelligence:

We have said that the laws of inference for propositional logic detailed in the previous lecture can also be used in first-order logic. However, we have to clear that a little. One important distinction between propositional and first-order logic is that the latter has predicates with expressions as arguments. So, one explanation we have to form is that we may use the inference lawsas long as the predicates and Arguments match up. That's why, not only do we have to check for the right kinds of sentence before we may carry out a law of inference, we also need to check that the arguments do not prohibit the inference.

For instance, let it in our knowledge base, we have the these two statements:

Knows (john) -> hates(john, X)

Knows(john, marry)

and we need to use the Modus Ponens law to infer something latest. In this case, there is no difficulty, and we may infer that, because john hates everybody  he knows, and he knows Mary, then he should hate Mary, i.e., we may infer that hates(john, mary) is right.

However, let it instead that we had these two sentences:

knows(john,X) -> hates(john, X)

knows(jack, mary)

Here, the predicate names have not altered, but the arguments are handling us back from forming any deductive inference. In the first case above, we might allow the variable X to be instantiated to marry during the assumption, and the constant john before and after the assumption also matched without error. However, in the second case, although we might still instantiate X to marry, we could no longer match john and jack, because they are two dissimilar constants. So we cannot deduce anything for john (or anyone else) from the latter two statements.

The problem here arises from our incapability to make the arguments in knows(john, X) and the arguments in knows(jack, marry) match up. When we may make two predicates match up, we say that we have combined them, and we will look at an algorithm for unifying two predicates (if they can be combined) in this section. Remember that unification acts a part in the way Prolog searches for matches to queries.


Related Discussions:- Unification - artificial intelligence

Define looping in assembly language, Q. Define looping in assembly language...

Q. Define looping in assembly language? LOOPING  ; Program: Assume a constant inflation factor that is added to a series of prices ; stored in the memory. The program

Programming for arithmetic and string operations, Advanced aspects of assem...

Advanced aspects of assembly language programming in this section. A number of these aspects give assembly an edge over high level language programming as far as efficiency is conc

What is an event handler, An event handler is a part of a computer program ...

An event handler is a part of a computer program formed to tell the program how to act in response to a definite event.

Explain indirect cycle in control unit, Q. Explain Indirect Cycle in contro...

Q. Explain Indirect Cycle in control unit? Once an instruction is fetched the subsequent step is to fetch the operands. The instruction may have indirect and direct addressing

Addressability of memory - computer architecture, Addressability: Loc...

Addressability: Location-addressable Each alone accessible unit of information in storage is chosen with its numerical memory address. In the modern computers, location-a

Risc architecture - computer architecture, RISC  architecture - computer a...

RISC  architecture - computer architecture: What is reduced regarding it? The answer of this question is that to make all instructions the equal length the number of bits that

What are threaded binary trees, What are threaded binary trees? A Threa...

What are threaded binary trees? A Threaded Binary Tree is a binary tree in which each node that does not have a right child has a THREAD (in real sense, a link) to its INORDER

Word puzzle, You are required to make a class of WordPuzzle, which is basic...

You are required to make a class of WordPuzzle, which is basically a game of finding words inside a 2d-array of characters. The class needs to take rows and columns as arguments an

Diffrentiate between non-relocatable & relocatable programs, How non-reloca...

How non-relocatable programs are different from relocatable programs? Non relocatable program: It is one that cannot be made to execute in any type of area of storage other t

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd