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Write a program to find the area under the curve y = f(x) between x = a and x = b, integrate y = f(x) between the limits of a and b.
#include float start_point, /* GLOBAL VARIABLES */ end_point, total_area; int numtraps; main( ) { void input(void ); float find_area(float a,float b,int n); /* prototype */ print(“AREA UNDER A CURVE”); input( ); total_area = find_area(start_point, end_point, numtraps); printf(“TOTAL AREA = %f”, total_area); } void input(void ) { printf(“\n Enter lower limit:”); scanf(“%f”, &start_point); printf(“Enter upper limit:”); scanf(“%f”, &end_point); printf(“Enter number of trapezoids:”); scanf(“%d”, &numtraps); } float find_area(float a, float b, int n) { float base , lower, h1, h2; /* LOCAL VARIABLES */ float function_x(float x); /* prototype */ float trap_area(float h1,float h2,float base );/*prototype*/ base = (b-1)/n; lower = a; for (lower =a; lower <= b-base ; lower = lower + base ) { h1 = function_x(lower); h1 = function_x(lower + base ); total_area += trap_area(h1, h2, base ); } return (total_area); float trap_area(float height_1,float height_2,float base ) { float area; /* LOCAL VARIABLE */ area = 0.5 * (height_1 + height_2) * base ; return (area); } float function_x(float x) { /* F(X) = X * X + 1 */ return (x*x + 1); } Output AREA UNDER A CURVE Enter lower limit: 0 Enter upper limit: 3 Enter number of trapezoids: 30 TOTAL AREA = 12.005000 AREA UNDER A CURVE Enter lower limit: 0 Enter upper limit: 3 Enter number of trapezoids: 100 TOTAL AREA = 12.000438
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There is a pebble merchant. He sells the pebbles, that are used for shining the floor. His main duty is to take the length of the room’s sides. But he sometimes mistakes doing that
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Observe that our model of evaluation allows for combinations whose operators are compound expressions. (a) Use this observation to describe the behavior of the following procedu
Write a program that does the following: Calculates the Velocity and Momentum of an object. The formula for the velocity is V=d/t and the formula Momentum is m=mass*velocity. Your
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Pointers to Objects Passing and returning of objects is, though, not very efficient since it includes passing and returning a copy of the data members. This problem can be elim
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// Basic pointer code #include "stdafx.h" #include iostream using namespace std; int _tmain(int argc, _TCHAR* argv[]) { int FirstNumber, SecondNumber;
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