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Differences between a pointer and a reference
1. A reference must always point to some object where as this restriction is not imposed on a pointer.
e.g.
int *pi = 0; // pointer can point to no object.
const int &ri = 0 would be converted as ,
int temp = 0;
const int &ri = temp;
2. The assignment of one references with other changes the object being referenced and not the reference itself.
int ival1 = 1000, ival2 = 2000;
int *pi1 = &ival1, *pi2 = &ival2;
int &ri1 = ival1, &ri2 = ival2;
pi1 = pi2;
ri1 = ri2;
Write a C program to compute the factorial of 5 i.e 1x2x3x4x5 etc #include stdio.h void main() { char promt; int factor; factor = 1*2*3*4*5; printf("The fac
Nested Classes Many a times, it becomes essential to have a class contain properties of two other classes. One way is to explain a class within another - that is a class with m
Requirements: 1. This assignment as well as other assignments in this class must be finished on Windows operating system. 2. Zip your program and submit the zip file on ANG
Bitwise Operations 1. Write a function that has an int parameter n, makes an integer mask having the bit 1 at the nth place from the rightmost bit, and returns the mask. For ex
A: Use references when you can use, and use pointers when you have to. References are generally preferred over pointers whenever you don't require "reseating". Usually this mean
get the solution
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Write a program to find the area under the curve y = f(x) between x = a and x = b, integrate y = f(x) between the limits of a and b. The area under a curve between two points can b
Exceptions. Your SVector class should throw four exceptions: 3.1. If the constructor size is invalid, then it will just allow the implicit STL bad_alloc exception to pass up to mai
main() { int a[5]={1,3,6,7,0}; int *b; b=&a[2]; } The value of b[-1] is
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