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Simplifying Assumptions of wire frame representation
Neglect colour - consider Intensity: For now we shall forget about colour and restrict our discussion just to the intensity of light. We shall consider white light where the intensity of all colour components (red, green and blue) is equal. This will give us a monochrome (black and white) picture.
Intensity and the 1/r Effect: Usually a light source is a mixture of diffuse background illumination and one or more point sources of light. For the purpose of this discussion (mainly to simplify the mathematics) we shall assume that the light source we are considering is at a large distance from the scene.
Warnock's Algorithm An interesting approach to the hidden-surface problem was presented by Warnock. His method does not try to decide exactly what is happening in the scene but
D elete a specific Node from Double Linked List as follows DELETEDBL(INFO, FORW, BACK, START, AVAIL,LOC) 1. [Delete Node] Set FORW [ BACK [LOC]]:= FORW[LOC]& BACK [FORW[
Example of Area Subdivision Method The procedure will be explained with respect to an illustrative problem, with the image consisting of five objects, namely a triangle (T), qu
Define Merge Sort Merge sort is a perfect example of a successful application of the divide and conquer method. It sorts a given array A[0...n-l] by separating it into two ha
Decision Tree A decision tree is a diagram that shows conditions and actions sequentially and therefore shows which condition is to be considered first, second and so on. It is
What is bubble sort? Bubble Sort: The basic idea in bubble sort is to scan the array to be sorted sequentially various times. Every pass puts the largest element in its corr
code for count and display
Data type An implementation of an abstract data type on a computer. Therefore, for instance, Boolean ADT is implemented as the Boolean type in Java, and bool type in C++;
Explain the concept of hidden lines The problem of hidden lines or surfaces was implicit even in 2-D graphics, but we did not mention it there, because what was intended to be
Methods of Collision Resolution 1) Collision Resolution by separate chaining 2) Collision Resolution by open addressing
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