Program for design and simulate a basic risc processor, C/C++ Programming

Assignment Help:

Overall Program Objective:

You will design and simulate a basic RISC processor.   You will create and encode an instruction set.  Your final task will be to "compile" a program into your processor's machine code, and execute that program on your simulated processor.

DESIGN AN INSTRUCTION SET

Part 1 Objective:

For this first stage of the project, you should design and encode your own original instruction set.  You will design both an assembly language and a machine code.  To complete this stage, you must do the following:

  • List all of your registers
  • List all of your instructions, and indicate what operands each instruction requires.
  • Create a unique numerical encoding for each instruction, and list out the encoding
  • Prove that your instruction set is Turing Complete.
  • Translate the C program given in this project into your assembly language and machine code.

 

Limitations:

            Your instruction set must conform to the following limitations:

  • Your instruction set must be Turing Complete.
  • You should not directly reproduce any existing instruction set (you may, of course, borrow instructions here and there).
  • Your processor must be able to access at least 256 bytes of memory, where each memory entry is 1 byte long. You may access more, but are not required to.
  • Your processor should start executing at address 0
  • You should be creative!

 

Designing an Instruction Set:

            The following is an example Turing Complete instruction set that meets the requirements of the project:

registers:

4 one-byte general purpose registers: $r0-$r3, each of which holds a two's complement number A one-byte program counter

 

            instructions:

            ADD               RA, RB           add registers RA+RB, store result in RA

            SUB                RA, RB           subtract registers RA-RB, store result in RA

            LOAD             RA, [RB]        load 1 byte from memory at address in RB into RA

            STORE           RA, [RB]        store 1 byte from RA into memory at address in RB

            LUI                 RC, IMM        load 4 bit immediate into upper 4 bits of RC, lower bits are unchanged

            LLI                  RC, IMM        load 4 bit immediate into lower 4 bits of RC, upper bits are unchanged

            JALR              RA, RB           branch to address in RB, store PC+1 into RA

            BEQZ             RA, RB           branch to address in RB only if RA contains zero

            encodings:

            ADD:              0 0 0 0 RA1 RA0 RB1 RB0

            SUB:               0 0 0 1 RA1 RA0 RB1 RB0

            LOAD:            0 0 1 0 RA1 RA0 RB1 RB0

            STORE:          0 0 1 1 RA1 RA0 RB1 RB0

            JALR:             0 1 0 0 RA1 RA0 RB1 RB0

            BEQZ:                        0 1 0 1 RA1 RA0 RB1 RB0

            LUI:                1 0 RC1 RC0 IMM3 IMM2 IMM1 IMM0

            LLI                  1 0 RC1 RC0 IMM3 IMM2 IMM1 IMM0

            all other bit combinations are "NOP" - the instruction does nothing

You may not use the above instruction set.  However, you are required to show how each of the above eight instructions can be modeled by one or more of your own instructions.

Testing Your Instruction Set:

You should translate the following C program into your assembly language and into your machine code:

char x, n, i;

n=5;

x=0;

for (i=0; i!=n; i++)

      x=x+i;

You may use registers for n and i, if you choose, but you must use address 0xA0 for x.

Part 1 Submissions:

  • A list of your instructions and a description of what they do
  • A list of all your registers and flags, and a description of how they are used
  • The bit encodings for each of your instructions
  • For each of the instructions from the example instruction set, an example of how that instruction can be simulated by your instructions
  • The C program translated into your assembly language
  • The C program translated into your machine code (include addresses)

Related Discussions:- Program for design and simulate a basic risc processor

Define generic bitwise operations, Define Generic Bitwise Operations? ...

Define Generic Bitwise Operations? Bitwise operators only work on an incomplete number of types int and char. It turns out there's above one kind of int. In particular there's

Static data members and static member function, Static Data Members: A ...

Static Data Members: A data member inside the class can construct as static data member.   There are few guidelines to be followed when declaring static data member.

Class and object, how to write c++ code for financial system using class an...

how to write c++ code for financial system using class and object

Return values, What is the purpose of return values? Can you not return any...

What is the purpose of return values? Can you not return any values from a function? If you could what would he function look like?

Described the isa and hasa class relationships. , Described the ISA and HAS...

Described the ISA and HASA class relationships. How would you apply each in a class design? A: A specialized class "is" specialization of another class and, thus, has the ISA re

What is token in programming languages, T o k e n :  Tokens  are  s...

T o k e n :  Tokens  are  small  entities  in  a  program.    Example: identifiers,  keywords,  constants, operators, strings, etc.  These tokens are used almost in same wa

Float number, We can combine more than one variable on the same line i.e. ...

We can combine more than one variable on the same line i.e.   float number1,number2,number3; etc Sometimes we want to mix the variable types used on the same line, this could

Explain looping statements, Looping Statements The statements usually u...

Looping Statements The statements usually used for looping are for, do-while, while. The goto statement can be used for looping, but its use is generally avoided as it leads to

Explain the class invariant, Explain the class invariant. - It's a cond...

Explain the class invariant. - It's a condition that ensures correct working of a class and defines all the valid states for an object. - When an object is created class inv

Minimum shelf, At a shop of marbles, packs of marbles are prepared. Packets...

At a shop of marbles, packs of marbles are prepared. Packets are named A, B, C, D, E …….. All packets are kept in a VERTICAL SHELF in random order. Any numbers of packets with thes

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd