How can one handle a destructor that fails?, C/C++ Programming

Assignment Help:

How can one handle a destructor that fails?


Related Discussions:- How can one handle a destructor that fails?

LOOP, DIFFERENCE BETWEEN WHILE AND DO WHILE LOOP?

DIFFERENCE BETWEEN WHILE AND DO WHILE LOOP?

Game, how to make a game

how to make a game

Operations on strings, 1 Aims The main purpose of the assignment is to ...

1 Aims The main purpose of the assignment is to let you practice the following programming techniques: perform operations on pointers to basic and more complex types;

Luminous jewel polishing neckiace, Byteland county is very famous for lumin...

Byteland county is very famous for luminous jewels. Luminous jewels are used in making beautiful necklaces. A necklace consists of various luminous jewels of particular colour. Nec

Pointer declaration for member function, P o i n t e r d...

P o i n t e r d e c l a r a t i o n f o r me m b e r f un c t i o n : M e t h o d 1 : W h e n C l a ss i s n o t

Statistical and Numerical methods using C++–, An experiment succeeds twice ...

An experiment succeeds twice as often as it fails. Find the chance that in the next six trials there will be at least four successes.

A palindrome is a string that reads the same from both the e, submitting so...

submitting solutions in C language should not use functions from / as these files do not exist in gcc

Subrotine assembly language, You have to write a subroutine (assembly langu...

You have to write a subroutine (assembly language code using NASM) for the following equation.

Explain the preprocessor directives, The Preprocessor Directives A prep...

The Preprocessor Directives A preprocessor directive which starts with a hash '#' ,is an instruction to the preprocessor, which acts on the source code before the compilation p

3/15/2013 5:17:54 AM

How can one handle a destructor that fails?

A: Write down a message to a log-_le. However do not throw an exception. The C++ rule is that you ought to never throw an exception from a destructor which is being called during the "stack unwinding" procedure of another exception. For instance, if someone says throw Foo(), the stack will be unwound so all of the stack frames among the throw Foo() and the } catch (Foo e) { will get popped. It is called stack unwinding. Throughout stack unwinding, the entire local objects in all those stack frames are destructed. If one of those destructors throws an exception (say it throws a Bar object), the C++ runtime system is in a no-win condition: should it avoid the Bar and end up in the} catch (Foo e) {where it was headed originally? Should it avoid the Foo and look for a } catch (Bare) { handler? There is no good answer: either choice loses information. Thus the C++ language guarantees that it will call terminate() at this point, and terminate() kills the procedure. Bang you''re dead.

 

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd