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Overview of Hardware Primitives
With the advancement of computer technology, computer graphics has become a practical tool used in real life applications in diverse areas such as science, engineering, medicine, business, industry, art, entertainment, education, etc. Due to such widespread applications and utility of computer graphics, now a days a broad range of graphics hardware and software systems are available. You make use of a wide variety of input devices and graphic software packages while using your personal computers for your day-to-day work. In this unit, we shall familiarise you with the basic features of graphics hardware components and graphics software packages.
Cohen Sutherland algorithm Point clipping is very simple. All you need to check is whether a point is inside the window extremes in x- and y-directions. For line clipping sev
Question 1: (a) Describe the term Mask Path and give brief steps how you could change a rectangle into a triangle with respect to time in AE CS3. (b) Expressions are ve
Define B-Spline curve? A B-Spline curve is a set of piecewise (usually cubic) polynomial segments that pass close to a set of control points. Though the curve does not pass by
Stochastic Animation - Computer Animation This utilizes stochastic processes that are a stochastic process can be identified as a random function. Such randomness could be in
Question 1: (a) Describe what you understand by Rotoscoping in Graphic effects. Give details how Rotoscoping could be achieved in After Effects CS3. (b) Using one algorithm
Characteristics of vector drawings: Vector drawings are generally pretty small files as they include only data about the Bezier curves which form the drawing. The EPS-file format
Random Scan Display Device The original cathode ray tube, developed in the late fifties and early sixties, produced charts and pictures, line through line on the tube surface
Introduction To Computer Graphics Early man employed drawings to communicate even before he learnt to communicate, write or count. Incidentally, these earliest hierogly
What is scaling? The scaling transformations changes the shape of an object and can be carried out by multiplying every vertex (x,y) by scaling factor Sx, Sy where Sx is the
Removing Polygons Hidden through a Surrounding Polygon: The key to capable visibility calculation lies actually a polygon is not visible whether it is in back of a surrounding
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