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Overview of Hardware Primitives
With the advancement of computer technology, computer graphics has become a practical tool used in real life applications in diverse areas such as science, engineering, medicine, business, industry, art, entertainment, education, etc. Due to such widespread applications and utility of computer graphics, now a days a broad range of graphics hardware and software systems are available. You make use of a wide variety of input devices and graphic software packages while using your personal computers for your day-to-day work. In this unit, we shall familiarise you with the basic features of graphics hardware components and graphics software packages.
Computer Animation Tools To create various types of animation discussed above, we want to have particular software and hardware as well. Here, the fundamental constraint is re
Rotation about the origin - 2-d and 3-d transformations Specified a 2-D point P(x,y), which we need to rotate, along with respect to the origin O. The vector OP has a length '
Objectives of 2-D Viewing and Clipping After going through this section, you should be capable to: 1. Describe the concept of clipping, 2. Observe how line clipping is p
boundary-fill algorithm or flood-fill algorithm As you saw the implementation of scan line polygon fill requires that boundaries should be straight line segments. The seed fi
Polygon Representation Methods - Modeling and Rendering Any scene to be created by computer graphics may include a variety of objects, a few of them natural and manmade. Hence
Archeology: along with the advent of the computer, the archeologist has obtained a new tool, computer animation. An object-model can be made comparatively quick and without any we
Explain the different input modes used in interactive computer graphics.
Cases of the Sutherland Hodgman Polygon Clipping Algorithm In order to clip polygon edges against a window edge we move from vertex V i to the subsequent vertexV i+1 and cho
Types of Refresh Monitors - Raster Scan and Random Scan There are two types of refresh monitors, i.e. the Raster Scan and Random Scan that will be illustrated separately.
Understanding the Concept of hypertext and hypermedia: For know the principle of Hypertext and Hypermedia we will look at how the human memory works.
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