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Object-oriented programming paradigm
Object Oriented Programming is an aproach in which a program is viewed as a dynamic network of collaborating objects, where each objects is an instance of a class. Each object has data and procedures that process the data. Objects in this collection react upon receiving of messages, changing their state according to invocation of methods which might cause other messages sent to other objects as shown below.
The fundamental principle in object-oriented programming is to view a program as a collection of interacting objects.
Write your own version of the strcmp function string_compare. Supply a main program that will test each of the 3 differing outcomes. int string_compare(char *s, char *t); retu
Consider the following LP problem: min x 1 +3 x2 +x 3 -x 4 s.t. x 1 +x 2 +x 3 +x 4 ≥ 0 x 1 +x 2 -x 3 -x 4 ≥ 1 x 2 , x 3 ≥ 0 x 1 , x 4 ≤ 0. 1. Unique pr
Write a program that repeatedly prompts for and reads a positive integer value n and then calculates and displays the nth Fibonacci number
need a program of any multiplication algorithm implemented in assembly language x86 without using mul command
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Write a program (calculation.ccp) to allow the user to perform an arithmetic operation on the two complex numbers entered. The user can key in one of the four operations: addition
create a program that can determine the number of students that are doing their final year for a particular program (e.g. BCOM Information Systems), calculate the required credits
how to concatinate two strings in assembly
Write a function drawCA(aname, coords) that uses the plot3 command to draw the C α backbone of the protein. When calling this function, you should pass in the aname and coords var
This assignment will make use of arrays and functions to simulate a game. ASSIGNMENT DESCRIPTION This program will simulate part of the game of Yahtzee! The player will
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