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MLIL: Unsigned Multiplication Byte or Word: This instruction multiplies an unsigned byte or word by the contents of the AL. The unsigned byte or word can be in any one of the general-purpose registers / memory locations. Most significant word of the result is stored in the resister DX, whereas the least significant word of the result is stored in the resister AX. All the flags are modified depending on the result. The example of the instructions is as shown. Immediate operand is not permitted in this instruction. If the most significant byte or word of the result is the '0' CF and OF both will be set.
Example :
How can i starting with Assembly langauge?
Flag Manipulation and Processor Control Instructions These instructions control the functioning of available hardware inside the processor chip. These are categorized into thes
Memory Address Decoding Binary Decoders - Decoders have 2n-inputs and n outputs, each input combination results in a single output line contain a 1, and all other lines contain
END : END of Program:- The END directive marks the ending of the assembly language program. When the assembler comes across this END directive, it avoided the source lines avai
I want to do a program as a game by using the Microcontroller 8051 with the assembly language, by using 4*4 keypad and its matrix display. I have to use the keypad for playing the
Sum of series of 10 numbers and store result in memory location total
Execution Unit (EU) and Bus Interface Unit (BIU) : 8086 consist of two processors called EU and BIU. Two Processors can work parallel. This improves speed of execution. BIU fi
DMA DMA stands for Direct Memory Access It is uses same Address/Data lines on ISA bus It controls the ISA bus instead of the processor ("bus master") Floppy
#question.flow chart for a program to find out the number of even and odd numbers from a given series of 16-bit hexadecimal numbers.
.MODEL SMALL .STACK 100H .DATA PROMPT DB \''The 256 ASCII Characters are : $\'' .CODE MAIN PROC MOV AX, @DATA ; initialize DS MOV DS, AX
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