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Now, let us discuss two related algorithms for deciding which pages to evict. The clock algorithm is one of the most popular choices. It works by keeping frames in a circular structure. (Note that this circle may be very large: a 32-bit machine with 4k pages can have up to 220 1 million frames.) When a page fault occurs, it checks the reference bit of the next frame. If that bit is zero, it evicts that page and sets its bit to 1; if the reference bit is 1, the algorithm sets the bit to 0 and advances the pointer to next frame.
An implementation which is often used in real operating systems is a segmented queue. This type of algorithm divides all existing pages into two sets of pages. The most-active one-third of all pages use a clock algorithm. After that, pages that are evicted out of the clock are moved to a "uncommon" linked list, in which we use exact LRU. This way, we approximate LRU for the frequently-referenced pages (1/3 of the page frames - fast clock algorithm), and at the same time use exact LRU on the infrequently accessed pages (2/3 of all page frames). Since the pages in the uncommon list are not accessed very frequently, it is okay if their accesses are a little slower due to some pointer manipulation.
Define caching. A cache is a region of fast memory that holds copies of data. Access to the cached copy is well-organized than access to the original. Caching and buffering are
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Second chance Algorithm When the page is chosen the reference bit is checked to see whether it has been referenced before. If that is the case after that it is given a second c
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when demand is 24000 units/year, production rate is 48000 units/year, setup cost is rs 200 per setup, carring cost is rs 20 per units/year, and economic batch quantity is 692.8203
Define buffering. A buffer is a memory area that keeps data whereas they are transferred among two devices or among a device and an application. Buffering is done for three rea
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