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Explain depth buffer method
short note on shading
What is reflection? The reflection is actually the transformation that produces a mirror image of an object. For this use some angles and lines of reflection.
How we create virtual reality images for use on a computer system When a virtual tour of, for instance, a house is shown on a website the images need to be first created and th
Midpoint Circle Generation Algorithm Just as a line drawing algorithm approximates infinite number of points on a line segment by only a finite number of pixels, a circle dra
Orientation Dependence - Modeling and Rendering The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolat
Scale a sphere cantered on the point (1, 2, and 3) with radius 1, so that the new sphere has the same centre with radius 2. Solution: Translate the sphere so that its centre
Essentialily of Computer Simulation You may want to understand why to do simulation? Is there any one way to perform the tasks? To converse these matters lets briefly discuss
Parallel Projection In parallel projection, objects in scene are projected onto the 2D view plane along rays parallel to a projection vector. Parallel projection is orthogra
Phong Specular Reflection Model or Specular Reflection This model of local illumination is frequently termed as the Phong specular reflection model. Here we discuss the matter
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