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Image Processing
1. How is sampling done? Explain quantization in digital image processing?
2. Explain in brief: (1) Image Subtraction (ii) Image averaging.
3. Explain in brief (i) One-Dimensional DFT and Its Inverse (ii) Two-dimensional DFT and Its Inverse.
4. Describe the concepts of line detection and Edge Detection.
5. Write notes on the Hit-or-miss Transformation.
6. Illustrate in detail about the Color Fundamentals.
Scaling, shear, reflection and Viewing coordinates 1) Scaling, shear and reflection operations have natural extensions to 3D. 2) Viewing coordinates are the coordinates
What is scaling? The scaling transformations changes the shape of an object and can be carried out by multiplying every vertex (x,y) by scaling factor Sx, Sy where Sx is the
What are the advantages of laser printer High speed, precision and economy. Quality printers. .Cheap to handle Lasts for longer time.
1. Do we have need of to generate the full circumference of the circle utilizing the algorithm or can we can produces it in a quadrant or octant only and after that utilization
Medicine: this is very tough for a doctor to get inside a living human body and to observe what is occurrence. Computer animation once again comes in very helpful. Every particula
Important Points for Windowing Transformations 1. Window explains what is to be viewed and viewpoint describes where it is to be displayed. 2. Frequently window and viewpoi
A convex polygonal region having n- vertices {P 0 , P 1 , P 2 ..., P n - 1 , P n , P 0 } or lattice points to be identified by the user includes the convex window area. To be exact
Multiple Channels: As the 1990s, movie theatres have upgraded their sound systems to surround sound systems which carry more than two channels. The most well liked illustrations a
Important Points for Designing the Animation Sequence There are several applications which do not follow this sequence as, real time computer animations generated by vehicle dr
Problems at Shared Vertices - Modeling and Rendering Shading discontinuities can arise while two adjacent polygons fail to share a vertex which lies along their common edge.
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