Goals and design principles, Computer Engineering

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This is an applied unit that shows you how to assess interactive products against a selection of usability and user experience goals. It also introduces a selection of design principles and shows you how to analyse the design of interactive products against these.

This unit discusses some of the practical issues involved in developing interactive products. In particular, it considers the importance of being user-centred and the different ways of achieving this. It also discusses different lifecycle models for developing interactive products, concentrating on the ID lifecycle that underpins M364. This discussion is supported by a substantial case study. This is based upon a UK-based company called Tokairo and the approach it took to designing the interaction for a record-keeping system for lorry drivers. Tokairo changed its name in 2006 to Infonic Document Management Ltd, and now has offices in several countries worldwide. This is a longer unit than either Unit 1 or Unit 2, so you will need to put more time aside in order to complete it.


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