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Structures
A structure is a derived data type. It is a combination of logically related data items. Unlike arrays, which are a collection of such as data types, structures can be made of members of unlike data type. The data items in the structures usually belong to the same entity, like information of an employee, players etc.
The general format of structure declaration is:
struct tag
{
type member1;
type member2;
type member3;
:
}variables;
We can omit the variable declaration in the structure declaration and explain it separately as follows :
struct tag variable;
In C++ we can omit struct and simply write :
tag variable;
e.g.
Structure definition.
struct account
int accnum;
char acctype;
char name[25];
float balance;
};
Structure declaration.
struct account oldcust; [or]
account newcust;
We can refer to the member variables of the structures by using a dot operator (.).
A: auto: the default. Variables are created and initialized automatically while they are defined and destroyed at the ending of the block containing their definition. They are not
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