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A: By keeping along with the C++ tradition of "there's more than one method to do that" (translation: "give programmers options & tradeoffs so they can choose what's best for them in their situation"), C++ let you a variety of options for catching.
Ø Catch by value.
Ø Catch by reference.
Ø Catch by pointer.
Actually, you have all the flexibility that you have in declaring function parameters, and the rules for whether a specific exception matches (that means will be caught by) a specific catch clause are almost accurately the same as the rules for parameter compatibility while calling a function.
Given all this flexibility, how do you choose what to catch? Simple: unless there's a good motive not to, catch by reference. Avoid catching by value, as that causes a copy to be made and the copy can have distinct behavior from what was thrown. Only under extremely special circumstances should you catch by pointer.
C program for bubble sort: void main() { int i,j,k,a[10],n; clrscr(); printf("How many values you want to enter\n"); scanf("%d",&n); for(i=0;i { pri
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THIS PROGRAM IS TO ADD TWO DISTANCES & SHOW THEIR SUM AS NEW DISTANCE # include # include typedef int dist; struct distance { dist inch; dist feet; }; distance add
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create two array names and grade .in first array you have to store thease 10 names 1.a,2.3.r,4.s,5.l,6.k,7.n,8.b,9.z,10.d you have to enter grades for thease students.te program mu
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