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A: By keeping along with the C++ tradition of "there's more than one method to do that" (translation: "give programmers options & tradeoffs so they can choose what's best for them in their situation"), C++ let you a variety of options for catching.
Ø Catch by value.
Ø Catch by reference.
Ø Catch by pointer.
Actually, you have all the flexibility that you have in declaring function parameters, and the rules for whether a specific exception matches (that means will be caught by) a specific catch clause are almost accurately the same as the rules for parameter compatibility while calling a function.
Given all this flexibility, how do you choose what to catch? Simple: unless there's a good motive not to, catch by reference. Avoid catching by value, as that causes a copy to be made and the copy can have distinct behavior from what was thrown. Only under extremely special circumstances should you catch by pointer.
#include #include #include #include #include class Employee { private: char *Name; //Set them as pointers... int IdNumber; char *Department; char *Position; public: voi
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Using a Friend Using a friend function is quite easy. The following example explains a friend function to access members of two classes. class Bclass;
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Explain each of the algorithms in a way that would be understandable to an intelligent person who is not familiar with programming. You should not use any code (or even pseudo code
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