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A: By keeping along with the C++ tradition of "there's more than one method to do that" (translation: "give programmers options & tradeoffs so they can choose what's best for them in their situation"), C++ let you a variety of options for catching.
Ø Catch by value.
Ø Catch by reference.
Ø Catch by pointer.
Actually, you have all the flexibility that you have in declaring function parameters, and the rules for whether a specific exception matches (that means will be caught by) a specific catch clause are almost accurately the same as the rules for parameter compatibility while calling a function.
Given all this flexibility, how do you choose what to catch? Simple: unless there's a good motive not to, catch by reference. Avoid catching by value, as that causes a copy to be made and the copy can have distinct behavior from what was thrown. Only under extremely special circumstances should you catch by pointer.
Write a program to convert English units to metric (e.g., miles to kilometers, gallons to liters, etc.). Include a specification and a code design.
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em Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using ''Content here, content here'', making it look like readable English. Many desktop publis
A: In C, encapsulation was completed by making things static in a compilation unit or module. It prevented another module from accessing the static stuff. (Incidentally, now static
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Variables Information stored in a variable can alter in the course of the program. The type used in the definition explains the kind of information the symbol can store. Variab
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