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A: By keeping along with the C++ tradition of "there's more than one method to do that" (translation: "give programmers options & tradeoffs so they can choose what's best for them in their situation"), C++ let you a variety of options for catching.
Ø Catch by value.
Ø Catch by reference.
Ø Catch by pointer.
Actually, you have all the flexibility that you have in declaring function parameters, and the rules for whether a specific exception matches (that means will be caught by) a specific catch clause are almost accurately the same as the rules for parameter compatibility while calling a function.
Given all this flexibility, how do you choose what to catch? Simple: unless there's a good motive not to, catch by reference. Avoid catching by value, as that causes a copy to be made and the copy can have distinct behavior from what was thrown. Only under extremely special circumstances should you catch by pointer.
How virtual functions can be implemented in C++?
A: No. While realloc() need to copy the allocation, this uses a bitwise copy operation, that will tear several C++ objects to shreds. C++ objects must be allowed to copy t
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