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A: By keeping along with the C++ tradition of "there's more than one method to do that" (translation: "give programmers options & tradeoffs so they can choose what's best for them in their situation"), C++ let you a variety of options for catching.
Ø Catch by value.
Ø Catch by reference.
Ø Catch by pointer.
Actually, you have all the flexibility that you have in declaring function parameters, and the rules for whether a specific exception matches (that means will be caught by) a specific catch clause are almost accurately the same as the rules for parameter compatibility while calling a function.
Given all this flexibility, how do you choose what to catch? Simple: unless there's a good motive not to, catch by reference. Avoid catching by value, as that causes a copy to be made and the copy can have distinct behavior from what was thrown. Only under extremely special circumstances should you catch by pointer.
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Objective: Construct a C program that controls the LCD display, and is capable of displaying strings. Add functions to the C program that allows more control over the display.
Project Description: Not just like that though. I want a similar program that can scan through poker lobbys (pokerstars, full tilt, ongame and ipoker) and seat me to the left of
Define hash functions. Explain the Division method, Mid square method and Folding method of hash functions.
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How do you know that your class requires a virtual destructor? A: If at least your class has one virtual function, you must make a destructor for this class virtual. It will let
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