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A: By keeping along with the C++ tradition of "there's more than one method to do that" (translation: "give programmers options & tradeoffs so they can choose what's best for them in their situation"), C++ let you a variety of options for catching.
Ø Catch by value.
Ø Catch by reference.
Ø Catch by pointer.
Actually, you have all the flexibility that you have in declaring function parameters, and the rules for whether a specific exception matches (that means will be caught by) a specific catch clause are almost accurately the same as the rules for parameter compatibility while calling a function.
Given all this flexibility, how do you choose what to catch? Simple: unless there's a good motive not to, catch by reference. Avoid catching by value, as that causes a copy to be made and the copy can have distinct behavior from what was thrown. Only under extremely special circumstances should you catch by pointer.
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Hi there I am looking for help with c++ coursework. Could you please provide me with email address to email a copy of it. Thanks
A: Use operator overloading to present a friend right-shift operator, operator>>. It is similar to the output operator, except the parameter doesn't contain a const: "Fred&" instea
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A: This is a name that acts as an alias, or alternative name, for a beforehand defined variable or an object. prepending variable along with "&" symbol makes it as reference. fo
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