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Reusability
Reusability means reusing code written earlier, may be from some earlier project or from the library. Reusing old code not only saves development time, but also saves the testing and debugging time. It is better to use existing code, which has been time-tested rather than reinvent it. Furthermore, writing new code may introduce bugs in the program. Code, written and tested previously, may relieve a programmer of the nitty-gritty. Details about the hardware, user-interface, files and so on. It leaves the programmer more time to concentrate on the overall logistics of the program.
We started off taking about input, output, CPU and memory devices. Within C we need a method of storing large amounts of data in memory. We have used the idea of variables (pointer
Force(F)= ma
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Define a procedure that takes three numbers as arguments and returns the sum of the squares of the two larger numbers.
With this assignment you will build a toy program that manipulates pointers to integers. You will develop the same main program fragment in both C and Assembler. Thus, you'll get t
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