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The STL details are described in many places online (see the CS377 webpage for some links), and there's a very quick introduction in Section A.14. Here are just a few additional notes: Function calls in C++ pass by value, making a copy of the argument. If you need to modify the argument, or if making a copy of a large object would be consume too much time and memory, then passing by reference (a pointer) is often preferable.
Similarly, many of the STL methods (e.g. insert(), etc) are set up to pass potentially large objects by value, rather than by reference. For this reason, one might want to create objects composed of pointers, rather than objects. For example, if you wanted a queue-of-queues, with larger datasets, you'd probably want to use a queue-of-pointers-to-queues instead, such as
queue*> my_queue;
rather than
queue > my_queue;
WAP TO ACCEPT MARKS OF THREE SUBJECT FOR STUDENT & CALCULATE TOTAL MARKS AND PERCENTAGE #include stdio.h> #include conio.h> void main() { int M1,M
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The Switch Construct The switch statement is a multi-way decision-making construct that tests an expression matches one of a number of constant values, and branches accordingly
payment system, in c++ only..just use the printf or scanf.please
minimum total number of shelves.
At a shop of marbles, packs of marbles are prepared. Packets are named A, B, C, D, E …….. All packets are kept in a VERTICAL SHELF in random order. Any numbers of packets with thes
Convert coordinate: class rect{ private : float x,y; public : void input()
Scope Resolution operator: The scope resolution operator: : is used to access global variable in the inner block. When global and local variable are identical name the scope re
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