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The STL details are described in many places online (see the CS377 webpage for some links), and there's a very quick introduction in Section A.14. Here are just a few additional notes: Function calls in C++ pass by value, making a copy of the argument. If you need to modify the argument, or if making a copy of a large object would be consume too much time and memory, then passing by reference (a pointer) is often preferable.
Similarly, many of the STL methods (e.g. insert(), etc) are set up to pass potentially large objects by value, rather than by reference. For this reason, one might want to create objects composed of pointers, rather than objects. For example, if you wanted a queue-of-queues, with larger datasets, you'd probably want to use a queue-of-pointers-to-queues instead, such as
queue*> my_queue;
rather than
queue > my_queue;
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Write a recursive implementation of Euclid's algorithm for finding the greatest common divisor (GCD) of two integers. Descriptions of this algorithm are available in algebra books
if age of ram,shayam and ajay are input through keyboard,write a program to determine the youngest of the three.
Write a program that allows user to enter number of elements in an array. The program then allows user to enter the elements. Write a function called max that returns the position
#include stdio.h> #include conio.h> #include string.h> void del(char[],char *); main() { char str[30],ch,*pp; clrscr(); p
history of c programming
HOW CAN WE EASLY LEARN C++
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Question: (a) What is a function? Are functions needed when writing a C program? (b) State one of the advantages to the use of functions. (c) What do you meant by underst
Area under the curve Write a program to find the area under the curve y = f(x) between x = a and x = b, integrate y = f(x) between the limits of a and b. The area under a curve bet
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