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The STL details are described in many places online (see the CS377 webpage for some links), and there's a very quick introduction in Section A.14. Here are just a few additional notes: Function calls in C++ pass by value, making a copy of the argument. If you need to modify the argument, or if making a copy of a large object would be consume too much time and memory, then passing by reference (a pointer) is often preferable.
Similarly, many of the STL methods (e.g. insert(), etc) are set up to pass potentially large objects by value, rather than by reference. For this reason, one might want to create objects composed of pointers, rather than objects. For example, if you wanted a queue-of-queues, with larger datasets, you'd probably want to use a queue-of-pointers-to-queues instead, such as
queue*> my_queue;
rather than
queue > my_queue;
a palindrome is a string that reads the same from bhote the ends
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3 . Write a ‘C’ program to accept any 3 digit integer number from the keyboard and display the word equivalent representation of the given number.
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Write a C program to input three real numbers and print them out as follows : The first variable is ....... and the second one is ...... The last variable is .......... T
Force, F = ma
Implement multiple stacks in a single dimensional array. Write algorithms for various stack operations for them.
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