Standard template library , C/C++ Programming

Assignment Help:

The STL details are described in many places online (see the CS377 webpage for some links), and there's a very quick introduction in Section A.14. Here are just a few additional notes: Function calls in C++ pass by value, making a copy of the argument. If you need to modify the argument, or if making a copy of a large object would be consume too much time and memory, then passing by reference (a pointer) is often preferable.

Similarly, many of the STL methods (e.g. insert(), etc) are set up to pass potentially large objects by value, rather than by reference. For this reason, one might want to create objects composed of pointers, rather than objects. For example, if you wanted a queue-of-queues, with larger datasets, you'd probably want to use a queue-of-pointers-to-queues instead, such as

queue*> my_queue;

rather than

queue > my_queue;


Related Discussions:- Standard template library

Subtraction of numbers, Two numbers to be subtracted using bitwise operatio...

Two numbers to be subtracted using bitwise operations

Insertion sort - c program, Insertion sort - C program: Write a progra...

Insertion sort - C program: Write a program in c to define a insertion sort. void main()  {   clrscr();   int a[100],ch,n;   cout   cin>>n;   for (int i=0

C program to construct a structure , c program to construct a structure: ...

c program to construct a structure: struct sensus                 {                                 char name[30];                                 long int population;

#title prime number or not, to find prime numbers upto any number say "n" e...

to find prime numbers upto any number say "n" entered by user

Bouncing Ball, Create an applet that bounces a blue ball inside an applet u...

Create an applet that bounces a blue ball inside an applet using Thread. The ball (diameter is 10) will start at position (0,0). When the ball hits the edge of the applet, the ba

Lcm code, full coding for lcm in c++

full coding for lcm in c++

Distinguish between a class and an object, Problem: (a) Distinguish bet...

Problem: (a) Distinguish between a class and an object. (b) Define instantiation. (c) What is the importance of the "this" variable in java. (d) What is encapsulation?

Minimum shelf, At a shop of marbles, packs of marbles are prepared. Packets...

At a shop of marbles, packs of marbles are prepared. Packets are named A, B, C, D, E …….. All packets are kept in a VERTICAL SHELF in random order. Any numbers of packets with thes

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd