educational app, JAVA Programming

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CP5307 Assessment Task 3 Coding Project Specification
SP22, 2019 Brisbane

Description

Another type of app found on app stores are “educational games”. There are immersive full-screen apps that offer a range of learning activities. For example, there are apps designed for very young children to help improve hand-eye coordination. There are apps that help kids explore various levels of reading, writing, maths, and science. Recently, apps that help children learn to program have become popular.

The task is to design an educational game for high school kids (Grade 7-8) that helps them with maths. Kids of those ages understand how to use GUI interfaces and they expect to be fast with engaging graphics, animations, and sounds. The app GUI design should be intuitive, clear, responsive, and visually interesting. Moreover, children at those year levels are introduced to a variety of analytical thinking skills and problem-solving skills at school for which traditional teaching styles have become less effective for the modern generations. The app should include puzzles that rely on some combination of memory, pattern recognition, and the app should promote patience. The app is expected to have four screens:

1) landing page
2) game screen
3) settings screen
4) high scores screen.

Additionally, the app should include some interesting use of sensor programming, and social network integration.

Students must base their work on subject content during weeks 1-9.


Rubric Assessment Task 3 – Educational Game
Criteria
Exemplary (9-10)
Good (7-8)
Satisfactory (5-6)
Limited (2-4)
Very limited (0-1)
General code quality
The source code is very well constructed having effective code formatting, readability, and naming conventions. Code comments are useful and clear.
Exhibits aspects of exemplary (left) and satisfactory (right)
Some aspects of the source code could be formatted better or have better naming conventions. Some comments aren’t useful / clear.
Exhibits aspects of satisfactory (left) and very limited (right)
The source code is very poorly formatted, hard to read, and hard to understand.
Android XML usage
The App shows very effective use of GUI XML and configuration XML such as activities, other components, app restrictions, and app permissions. No XML warnings.

Some aspects of GUI XML or configuration XML could be improved. Some XML warnings occur.

Too many XML warnings occur in the app code.
App purpose
The app has excellent education potential such as making learning is fun, being well organised, and providing progressive objectives.

The educational potential of the app is uncertain in some way.

The purpose of the app is unclear.
General code design
All aspects of code design are excellent such as MVCs, Utilities / Facades, DAOs, and lifecycle callbacks.

Some aspects of code design could be improved.

The code design has many issues.
Social network integration
Social networking is used very creatively to promote the app and popularize the app.

Social networking is used to a basic level.

Social networking is not used well.
SQL coding
The app maintains high scores using excellent SQLite code and associated Android APIs.

The app maintains high scores using basic SQLite code and associated Android APIs.

SQLite code and associated Android APIs are not used.

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