Described the "named constructor idiom"?, C/C++ Programming

Assignment Help:

Described the "Named Constructor Idiom"?


Related Discussions:- Described the "named constructor idiom"?

OpenGL configured environment, 1. Using Visual C++ and your OpenGL co...

1. Using Visual C++ and your OpenGL configured environment, write an application that displays a “unique” graphical scene that you designed and coded for this course. What yo

#calculate percentge, #write a multilevel c++ program to take marks of 3 su...

#write a multilevel c++ program to take marks of 3 subjects and calculate percentage and display it

The Shell or Command Line Interpreter is the fundamental Use, 1. The shell ...

1. The shell must support the following internal commands: i. cd - Change the current default directory to . If the argument is not present, report the current directory. If t

Define the volatile keyword qualifiers in c language, Define the Volatile K...

Define the Volatile Keyword Qualifiers in C Language? The volatile keyword proceed as a data type qualifier and a volatile variable is for dynamic use. E.G. for data that is to

Explain about the floating point constants in c language, Explain about the...

Explain about the Floating point Constants in c language? A floating point constant is the number that contains either a fraction or decimal part. If an exponent is present its

Load catalogue from file, Implement a menu driven real estate catalogue sys...

Implement a menu driven real estate catalogue system that allows users to perform various catalogue maintenance and search tasks.  You are only allowed to use the C programming la

Inline functions, Inline functions, C++ provides inline functions to help r...

Inline functions, C++ provides inline functions to help reduce function_call overhead especially for small functions. The qualifier inline before function's return type in the f

Program that calculates bowling scores, Homework – Chapter 5 – Bowling Scor...

Homework – Chapter 5 – Bowling Scores 33. Write a complete C++ program to do the following: The main program reads in and prints three bowling scores, score1, score2, and score

What if one can''t wrap the local in an artificial block?, What if one can'...

What if one can''t wrap the local in an artificial block?

Gene program, Many human diseases could be controlled by the knowledge of t...

Many human diseases could be controlled by the knowledge of the gene’s structure and pattern. The human gene could be represented by four nucleotides. Each nucleotide is represente

3/15/2013 6:19:37 AM

 A: A method which provides more intuitive and/or safer construction operations for users of your class.

The difficulty is that constructors have the same name always as the class. Thus the only way to differentiate among the various constructors of a class is via the parameter list. But if there are many constructors, the differences among them become somewhat and error prone and subtle.

Along the Named Constructor Idiom, you say publicly all the class''s constructors in protected or private sections, and you provide public static methods which return an object. These static techniques are "Named Constructors." usually, there is one such static method for each distinct way to construct an object.

For instance, suppose we are creating a Point class which represents a position on the X-Y plane. Turns out there are two common ways to mention a 2-space coordinate: polar coordinates (Radius+Angle), rectangular coordinates (X+Y). Unluckily the parameters for these two coordinate systems are the alike: two floats. It would create an ambiguity error in the overloaded constructors:

class Point {

public:

Point(float x, float y); // Rectangular coordinates                              

Point(float r, float a); // Polar coordinates (radius and angle)

// ERROR: Overload is Ambiguous: Point::Point(float,float)

};

int main()

{

Point p = Point(5.7, 1.2); // Ambiguous: Which coordinate system?

...

}

One way to solve out this ambiguity is to employ the Named Constructor Idiom:

#include // To get sin() & cos()

class Point {

public:

static Point rectangular(float x, float y); // Rectangular coord''s static Point polar(float radius, float angle); // Polar coordinates

// These static methods are so-called "named constructors"

... private:

Point(float x, float y); // Rectangular coordinates float x_, y_;

};

inline Point::Point(float x, float y)

: x_(x), y_(y) { }

inline Point Point::rectangular(float x, float y)

{ return Point(x, y); }

inline Point Point::polar(float radius, float angle)

{ return Point(radius*cos(angle), radius*sin(angle)); }

The users of Point now have a clear & unambiguous syntax for developing Points in either coordinate system:

int main()

{

Point p1 = Point::rectangular(5.7, 1.2); // clearly rectangular

Point p2 = Point::polar(5.7, 1.2); // Obviously polar

...

}

Ensure your constructors are in protected section if you expect Point to contain derived classes.

The Named Constructor Idiom can also be utilized to make sure your objects are always created using new.

Note down that the Named Constructor Idiom, at least as implemented above, is only as fast as calling directly constructor modern compilers will not make any additional copies of your object.

 

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd