Described the "named constructor idiom"?, C/C++ Programming

Assignment Help:

Described the "Named Constructor Idiom"?


Related Discussions:- Described the "named constructor idiom"?

Menus, create a shopping cart in c++

create a shopping cart in c++

Luminous and jewels, Byteland county is very famous for luminous jewels. Lu...

Byteland county is very famous for luminous jewels. Luminous jewels are used in making beautiful necklaces. A necklace consists of various luminous jewels of particular colour. Nec

Operator overloading - c++ program, Operator overloading - c++ program: ...

Operator overloading - c++ program: Write a program in c to define operator overloading. class matrix{                   private :                 int x[2][2];

Lua and C++ sprite animation, How would I use variables of a C++ object wit...

How would I use variables of a C++ object within a Lua function, and then call the Lua function from C++ code?

Padovan.., count the number of string in n-th padovan string

count the number of string in n-th padovan string

Coding, Problem Statement: You have to write a C program to develop a Car P...

Problem Statement: You have to write a C program to develop a Car Parking Management System for a busy commercial area. The system will record the car plate number, date and time w

Solve system of linear equations-gaussian elimination , Write a C function ...

Write a C function to solve the system of linear equations A x = y where A is an N by N matrix in the format of pointer-to-pointers and y is a vector in the format of a pointer. Th

Chapter 21, Test scores solution help. Three member variables

Test scores solution help. Three member variables

Define namespace in c++, It is a feature in C++ to reduce name collisions i...

It is a feature in C++ to reduce name collisions in the global name space. This namespace keyword assigns a separate name to a library that allows other libraries to use the simila

3/15/2013 6:19:37 AM

 A: A method which provides more intuitive and/or safer construction operations for users of your class.

The difficulty is that constructors have the same name always as the class. Thus the only way to differentiate among the various constructors of a class is via the parameter list. But if there are many constructors, the differences among them become somewhat and error prone and subtle.

Along the Named Constructor Idiom, you say publicly all the class''s constructors in protected or private sections, and you provide public static methods which return an object. These static techniques are "Named Constructors." usually, there is one such static method for each distinct way to construct an object.

For instance, suppose we are creating a Point class which represents a position on the X-Y plane. Turns out there are two common ways to mention a 2-space coordinate: polar coordinates (Radius+Angle), rectangular coordinates (X+Y). Unluckily the parameters for these two coordinate systems are the alike: two floats. It would create an ambiguity error in the overloaded constructors:

class Point {

public:

Point(float x, float y); // Rectangular coordinates                              

Point(float r, float a); // Polar coordinates (radius and angle)

// ERROR: Overload is Ambiguous: Point::Point(float,float)

};

int main()

{

Point p = Point(5.7, 1.2); // Ambiguous: Which coordinate system?

...

}

One way to solve out this ambiguity is to employ the Named Constructor Idiom:

#include // To get sin() & cos()

class Point {

public:

static Point rectangular(float x, float y); // Rectangular coord''s static Point polar(float radius, float angle); // Polar coordinates

// These static methods are so-called "named constructors"

... private:

Point(float x, float y); // Rectangular coordinates float x_, y_;

};

inline Point::Point(float x, float y)

: x_(x), y_(y) { }

inline Point Point::rectangular(float x, float y)

{ return Point(x, y); }

inline Point Point::polar(float radius, float angle)

{ return Point(radius*cos(angle), radius*sin(angle)); }

The users of Point now have a clear & unambiguous syntax for developing Points in either coordinate system:

int main()

{

Point p1 = Point::rectangular(5.7, 1.2); // clearly rectangular

Point p2 = Point::polar(5.7, 1.2); // Obviously polar

...

}

Ensure your constructors are in protected section if you expect Point to contain derived classes.

The Named Constructor Idiom can also be utilized to make sure your objects are always created using new.

Note down that the Named Constructor Idiom, at least as implemented above, is only as fast as calling directly constructor modern compilers will not make any additional copies of your object.

 

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd