Described the "named constructor idiom"?, C/C++ Programming

Assignment Help:

Described the "Named Constructor Idiom"?


Related Discussions:- Described the "named constructor idiom"?

Problem : Luminous Jewels - Polishing Necklace, Byteland county is very fam...

Byteland county is very famous for luminous jewels. Luminous jewels are used in making beautiful necklaces. A necklace consists of various luminous jewels of particular colour. Nec

I need quantitative trading platform, Project Description: Need someone ...

Project Description: Need someone to prepare a trading platform and sophisticated trading strategy. Must have knowledge and experience in most of these: QuickFIX, Esper, Quan

Can i explicitly call a destructor if i''ve allocated my , Can I explicitly...

Can I explicitly call a destructor if I've allocated my object with new?

Explain public derivation, Public derivation Public derivations are muc...

Public derivation Public derivations are much more common than private derivations. In this situation: The private members inherited from the base class are inaccessible

Coding, I want MODI method''s coding in c++ using all concepts of c++..plea...

I want MODI method''s coding in c++ using all concepts of c++..please help me its my project work...

STRING, getting a palindrome using minimum replacement

getting a palindrome using minimum replacement

Define a structure in c++, Define a structure in C++: Write a program ...

Define a structure in C++: Write a program a structure in c++ program. void main() {                 struct player                 {                 char name[2

Explain processing a data file, Explain Processing A Data File? Mainly ...

Explain Processing A Data File? Mainly data file applications needs that a data file be altered as it is being processed. For instance in an application involving the processin

Sort wars, Explain each of the algorithms in a way that would be understand...

Explain each of the algorithms in a way that would be understandable to an intelligent person who is not familiar with programming. You should not use any code (or even pseudo code

3/15/2013 6:19:37 AM

 A: A method which provides more intuitive and/or safer construction operations for users of your class.

The difficulty is that constructors have the same name always as the class. Thus the only way to differentiate among the various constructors of a class is via the parameter list. But if there are many constructors, the differences among them become somewhat and error prone and subtle.

Along the Named Constructor Idiom, you say publicly all the class''s constructors in protected or private sections, and you provide public static methods which return an object. These static techniques are "Named Constructors." usually, there is one such static method for each distinct way to construct an object.

For instance, suppose we are creating a Point class which represents a position on the X-Y plane. Turns out there are two common ways to mention a 2-space coordinate: polar coordinates (Radius+Angle), rectangular coordinates (X+Y). Unluckily the parameters for these two coordinate systems are the alike: two floats. It would create an ambiguity error in the overloaded constructors:

class Point {

public:

Point(float x, float y); // Rectangular coordinates                              

Point(float r, float a); // Polar coordinates (radius and angle)

// ERROR: Overload is Ambiguous: Point::Point(float,float)

};

int main()

{

Point p = Point(5.7, 1.2); // Ambiguous: Which coordinate system?

...

}

One way to solve out this ambiguity is to employ the Named Constructor Idiom:

#include // To get sin() & cos()

class Point {

public:

static Point rectangular(float x, float y); // Rectangular coord''s static Point polar(float radius, float angle); // Polar coordinates

// These static methods are so-called "named constructors"

... private:

Point(float x, float y); // Rectangular coordinates float x_, y_;

};

inline Point::Point(float x, float y)

: x_(x), y_(y) { }

inline Point Point::rectangular(float x, float y)

{ return Point(x, y); }

inline Point Point::polar(float radius, float angle)

{ return Point(radius*cos(angle), radius*sin(angle)); }

The users of Point now have a clear & unambiguous syntax for developing Points in either coordinate system:

int main()

{

Point p1 = Point::rectangular(5.7, 1.2); // clearly rectangular

Point p2 = Point::polar(5.7, 1.2); // Obviously polar

...

}

Ensure your constructors are in protected section if you expect Point to contain derived classes.

The Named Constructor Idiom can also be utilized to make sure your objects are always created using new.

Note down that the Named Constructor Idiom, at least as implemented above, is only as fast as calling directly constructor modern compilers will not make any additional copies of your object.

 

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd