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Newton's method for cube roots is based on the fact that if y is an approximation to the cube root of x, then a better approximation is given by the value:
(x/y2+2y)/3
(a) Use this formula to implement a cube-root procedure analogous to the square-root procedure from the lecture notes.
(b) Modify your original implementation to allow the good-enough? procedure to be included as a argument to the cube-root procedure; i.e., (cube-root 3 good-enough?). In this way, roots of arbitrary precision should be possible by defining new forms of good-enough?
what is the difference between call by reference and call by pointer method?
Is always the default constructor for Fred Fred::Fred()?
board colouring program
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How would I use variables of a C++ object within a Lua function, and then call the Lua function from C++ code?
Write a program to find the area under the curve y = f(x) between x = a and x = b, integrate y = f(x) between the limits of a and b. The area under a curve betw
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