Define the self-referential structures, C/C++ Programming

Assignment Help:

Define the Self-Referential Structures?

It is occasionally desirable to include within a structure one member that is a pointer to the parent structure type. Generally in terms this can be expressed as

struct tag
{
member 1;
member 2;
. . . . .
struct tag *name;
} ;

Where name refers to the name of a pointer variable therefore the structure of type tag will contain a member that points to another structure of type tag. Such structures are called as self-referential structures.

A C program contains the following structure declaration.

struct list_element
{
char item[40];
struct list_element *nextj
} ;

This is a structure of type list_element and the structure encloses two members a 40-element character array, called item, and a pointer to a structure of the same type (that is a pointer to a structure of type list_element), called next. Thus this is a self-referential structure. .

The Self-referential structures are extremely useful in applications that involve linked data structures, such as trees and lists. The fundamental idea of a linked data structure is that each component within the structure includes a pointer indicating where the next component is able to be found. Consequently the relative order of the components can simply be changed simply by altering the pointers. As well individual components can easily be deleted or added again by altering the pointers. As a result, a linked data structure isn't confined to some maximum number of components. Somewhat the data structure can expand or contract in size as required.

Figure shown below exemplify a linked list containing three components. Every component consists of two data items a string, and a pointer that references the next component within the list. Therefore the first component contains the string "red" the second contains "green" and the third contains "blue". The start of the list is indicated by a separate pointer, which is labeled "start". As well, the end of the list is indicated by a special pointer called as "NULL".

1623_Self-Referential Structures.png


Related Discussions:- Define the self-referential structures

Data type, what is virtual datatype

what is virtual datatype

Write a program read words from file, Write a program IdentyfyWordsMain.jav...

Write a program IdentyfyWordsMain.java reading a fi le (like HistoryOfProgramming) and divide the text into a sequence of words (word=sequence of letters). Save the result in a new

Described the isa and hasa class relationships. , Described the ISA and HAS...

Described the ISA and HASA class relationships. How would you apply each in a class design? A: A specialized class "is" specialization of another class and, thus, has the ISA re

Make qtav videoplayer simple integrateable for application, Make QtAV Video...

Make QtAV Videoplayer simple integrateable for Qt Applications Project Description: I'm preparing an application for Windows and Mac using QtCreator. I want a videoplayer

Explain the symbolic constants in c language, Explain the Symbolic Constant...

Explain the Symbolic Constants in c language? Symbolic constants are the constants of any type that declared by using the #define compiler directive and it is a preprocessor di

Explain the for loop - computer programming, Explain the For Loop - Compute...

Explain the For Loop - Computer Programming? Similar to the while statement, for loop is an entry controlled loop and the code of the for loop will be executed itereatively. Th

Bitwise operations, Bitwise Operations 1. Write a function that has an ...

Bitwise Operations 1. Write a function that has an int parameter n, makes an integer mask having the bit 1 at the nth place from the rightmost bit, and returns the mask. For ex

Stack push pop, 2 flowcharts, pseudocode for each (at least 4 algorithms), ...

2 flowcharts, pseudocode for each (at least 4 algorithms), and code for either a stack or a queuestion..

3n+1, Consider the following algorithm to generate a sequence of numbers. S...

Consider the following algorithm to generate a sequence of numbers. Start with an integer n. If n is even, divide by 2. If n is odd, multiply by 3 and add 1. Repeat this process wi

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd