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Q. Define Advanced Graphics Port?
AGP signify Advanced (or Accelerated) Graphics Port. It's a connector standard defining a high speed bus connection between the microprocessor, PC video system and main memory. It is an improvementof PCI interface. AGP uses conceptionslike pipelining to allow powerful 3-D graphic accelerators to function when used in conjunction with fast processors. AGP employs three powerful innovations to attain its performance:
Although AGP, the video board has a direct connection to microprocessor as a dedicated high speed interface for video. The system employs DMA (Direct Memory Access) to move data between framebuffer and main memory. The accelerator chip employs main memory for execution of high level functions such as those used in 3-D rendering.
Interpolation of surface - Polygon Rendering Interpolation of surface normals beside the polygonedge between two vertices is demonstrated above in the figure 15. Here the norm
Question 1: (a) Explain the term ‘logo' with the use of an example. (b) Explain in detail what three basic questions you need to ask yourself before creating a logo. (c) You
Draw the block diagram of raster scan display processor.
Similarly we can control the intensity of colours We contain more bit planes for all colour say three bit planes for R, 3 for G and 3 for B here all bit plane of size mxn, hen
Icon Based or Event Driven Tools In such authoring systems, multimedia components and interaction cues or events are organized like objects in a structural process or framework
Electronic Encyclopedia : This is the application of multimedia for the creation of an encyclopedia along with millions of entries and hypertext cross references covering a br
Suppose P be the point object along with the coordinate (x,y,z). We want to translate such object point to the new position as, P'(x',y',z') through the translation Vector as V=t x
what is refresh buffer/ identify the content and organisation of the refresh buffer for the case of raster display and vector display.
Computations with Phong Shading Computations involved along with Phong Shading: i) Find out average unit normal vector at each polygon vertex. ii) Linearly interpol
Example: Exemplify the Bresenham line generation algorithm through digitizing the line along with end points (20, 10) and (30, 18) Solution: m = (y2 - y1)/( x2 - x1) =
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