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Client/ Server Architecture:
As the capacity and power of personal computers improved, the need to share the processing demands between the host server and the client workstation increased. This need for greater computing control and more computing value led to the evolution of client/server technology. In client/server architecture, the tasks or workloads are partitioned as:
Clients and servers may reside in the same machine or they typically reside in separate pieces of hardware and communicate over a computer network. A server machine is a host that runs one or more server programs which share their resource with clients. A client does not share any of its resources, but requests a server function or service. The server program fulfills the client request. Clients initiate a communication session with the server. The client/ server system may be two-tiered, three-tiered or n-tiered.
The elif statement permits you to check multiple expressions for truth value and execute a block of code the moment one of the conditions estimates to true. similar to the else, th
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In computing, a system call is how a program asks for a service from an operating system''s kernel. This may contain hardware related services (for example accessing the hard disk)
To make a program in assembler two choices exist, the earliest one is to use the TASM or Turbo Assembler, of Borland, and the next one is to use the debugger, generally we use this
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It would not emerge practical to type an entire program each time it is required, and to avoid this it is possible to store a program on the disk, with the vast advantage that by b
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