input and output, Assembly Language

Assignment Help:

Description:

LC3 allows input from keyboard and output to display on the screen. This lab will exercise the input/output capability using LC-3 Assembly language.

Procedure:

1. First to all design a flow chart for this program. Then implement in LC3 assembly language. Your program will simulate a simple guessing game. The program has stored the value 6.
The program will continually ask the user to guess a number between a and 9 (see sample program input/output below.) The user enters the guess from the keyboard:
• If the guess is larger than 6; the program should output: Too big.
• If the guess is smaller than 6; the program should output: Too small.
• When the user finally guesses correctly, the program will output: Correct! You took # guesses.
• If after 9 guesses, the user has not correctly guessed the number, the program should output: Game over. Correct answer is 6.
2. You do not need to check for invalid input (alphabetical characters, punctuation, etc). If your program encounters any non digit character, the program should output (Invalid input should still count as a guess): Invalid input.
3. When using the LC-3 simulator to test your programs, you should manually load test values into these memory locations before running your program.
4. LC-3 has a set of trap vectors (See slide #10 of Lecture 7 or see Table A.3 in Appendix A of the textbook for details).
• You should use TRAP x20 (GETC), to read in a character from the keyboard.
• Followed by the instruction TRAP x21 (OUT), the character will be displayed on the screen.
• The instruction TRAP x22 (PUTS) will display null-terminated string on the screen.
5. All input and output functions use ASCII characters. You are responsible for making any conversions that are necessary.

• The ASCII code xOA causes the cursor to go to the next line (Newline).
Notes and Suggestions:
• The first line of your programs must specify the memory address of the first instruction of your program. LC-3 simulator will place your program starting at that address. For this assignment, you should place your program starting at x3000.
• Before sitting down at the computer, give some serious thought to what this program involves. Break it into sections. You might even want to draw a simple flow chart .
• Comment your code! Not only does this help you debug your program, but it will make it easier to remember what you did, should you need to look back at your code for future projects (hint, hint).


Related Discussions:- input and output

Modes of 8254-microprocessor, Modes of 8254 :   Mode 0 (Inter...

Modes of 8254 :   Mode 0 (Interrupt on Terminal Count)-GATE which value is 1 enables counting and GATE  which value is 0 disables counting, and GATE put not effect on

Flow chart and pseudocode, #question.flow chart for a program to find out t...

#question.flow chart for a program to find out the number of even and odd numbers from a given series of 16-bit hexadecimal numbers.

Prime finder - assembly program, Prime Finder - assembly program: Pro...

Prime Finder - assembly program: Problem:  Prime Finder   In this problem you will write a small program that tests whether a given integer is a prime number or not.  Let's

Assignment, 1. Write an assembly program that adds the elements in the odd ...

1. Write an assembly program that adds the elements in the odd indices of the following array. Use LOOP. What is the final value in the register? array1 DWORD 10, 20, 30, 40, 50, 6

Inc-arithmetic instruction-microprocessor, INC: Increment : - This instruct...

INC: Increment : - This instruction increments the contents of the particular memory or register location by the value 1. All the condition code flags are affected except the carry

Write an assembly language program, You are to write an assembly language p...

You are to write an assembly language program called subfaq.s that computes the generalized subfactorial function of nonnegative integer inputs i0 and n. The generalized subfactori

Progframmw, write a programme the addition two 3*3 matrix and stored in fro...

write a programme the addition two 3*3 matrix and stored in from list

Program on fibonacci series , Write a program to calculate the first 20 num...

Write a program to calculate the first 20 numbers of Fibonacci series. Use the stack (memory) to store the calculated series. Your debugger output should look like the following sc

The processor 8088-microprocessor, The processor 8088 The launching of ...

The processor 8088 The launching of the processor 8086 is consider as a remarkable step in the development of high speed computing machines. Before the introduction  of 8086 mo

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd