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1. Write a function called gimmeIndex() that returns the index of the largest value stored in an array-of-doubles. Demonstrate the function in a program that passes the name and size of the array to your function (listing 10.10 has an example of passing the name and size of an array to a function). Make sure your array contains at least 10 elements.
2. Write a program that declares a 4x5 array of int and initializes it to some non-zero values of your choice (you can hard-code the initial values or initialize it programmatically). Have the program output the values, then triple each value (overwrite each value with its new tripled value), then output those values. Make sure you output the array so that it looks like a 4x5 array on the screen. USE NAMED CONSTANTS for the array size and loop limits.
Write a function named "location_of_largest" that takes as its arguments the following.
Write a function to compute the average amount of food eaten per day by the whole family of monkeys; write a function to compute the least amount of food eaten by any monkey.
What is the output of the following statements? Suppose a and b are int variables, c is a double variable, and a = 13, b = 5, and c = 17.5.
In the code fragment below, the programmer has almost certainly made an error in the first line of the conditional statement.
Completing and extending the C++ program that evaluates statements of an expression language.
Create a structure that has one variable called value and one pointer to the list (making it a linked list).
write a program using vectors and iterators that allows a user to maintain a personal list of dvd titles. the user
c program ltbrgtplease use functions ltbrgtthere is the details on the attachment.zip file needs to rework on this
Change the while statement to a do-while statement. Enhance the program so it uses a while or do-while loop that lets the user enter more than one set of test scores.
1. A person who can feel themselves shifting from the use of one Learning Pattern to another is a(n) Dynamic learner. Bridge learner.
Implement a Random class for generating pseudo-random numbers. Implement a Person class. Each object of this class will represent a human being.
Differentiate between pillar boxing and the letter boxing. What is realistic rendering in computer graphic. Discuss the approach used in realistic rendering.
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