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Part I: Answer each question in at least 5 sentences. Q1: What are a class and a structure? Q2: Write 4 facts about Constructors? Q3: What is ADT and how would you implement it? PART II: Write a 2 page research paper on structures and classes. Explain the concepts using at least one example. In addition to textbook, use two other resources (Wikipedia sources are not permitted) and list each resource used at the end of paper in the reference list section.
Write a c++ program to find the prime numbers
Generate an object-oriented design for a system that keeps tracks of your CD and DVD collection. Identify each of the classes, associated data, and operations for the classes.
Design, write, and test a program that represents some of the aspects of a student
Write a program in your favorite programming language to read in two arbitrary Boolean expressions and see if they represent the same function.
Add the Prototype, a call and the definition for a printAllPlayers() function that prints to STDOUT (using cout) each players name and all of their at-bat stats. Only print out the values of the stats array up to timesAtBat.
Computer programming using c language lab
Construct a program from a design and use appropriate functions
Prepare a simple game of blackjack using object oriented programming.
How can you employer structures and utilize constructors? Explain the role of classes in encapsulating data.
What is encapsulation
You will write two programs to play a card game ("clubs"). A separate document describing the rules of "clubs" will be provided.The first program (clubber) will listen on its stdin for information about the game and give its moves to stdout.
Objects, constructors and destructors are called each time the objects Enter and leave scope and inherit parent class
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