Reference no: EM132210069
1. Which of the following is true of e-learning and computer-based training (CBT)?
E-learning includes the delivery of instruction only through a firm’s intranet, never the Internet.
It is not advisable to integrate instruction text with games in e-learning and CBT.
Simulations and games are social media tools that can be used for training.
Trainees can answer questions and choose responses in standalone CBT.
Trainees can collaborate with other learners in standalone CBT.
2. Which of the following is true of the learning outcomes of different training methods?
There is no overlap between learning outcomes across the training methods.
Group-building methods do not focus on individual learning.
To improve the effectiveness of groups or teams, action learning is not advisable.
Presentation methods provide a better learning environment than do hands-on methods.
Blended learning can be an effective training method for geographically dispersed trainees.
3. While determining the return on investment of a training process, a company’s total savings is calculated by
subtracting training costs from benefits.
subtracting training benefits from costs.
dividing training costs by benefits.
dividing training benefits by costs.
adding training benefits and operational results.
4. Which of the following is true about presentation methods used in training?
Videos are often used alone in presentations.
The traditional classroom instruction method is the most time-consuming method.
Distance learning features only one-way communication between people.
Webcasting involves instructions provided online through live broadcasts.
Virtual classrooms cannot be used in distance learning.