Reference no: EM133914232
Problem
I. What is the purpose of OnMouseEnter(), OnMouseExit()?
II. How do you read from the left mouse button? The right mouse button?
III. Describe the basic set of steps to read a mouse click, continue to respond to the player (don't halt updates) and then figure out when the mouse is released.
IV. What is the purpose of Rigidbody.Sleep()
V. How does Lerp perform it's task?
VI. public static Vector3 Lerp(Vector3 i, Vector3 ii, float t);
VII. What if the value of t = 0?
VIII. What if value of t = 1?
IX. What if value of t = 0.5? Get the instant assignment help.
X. How do you change the transparency of an object in code?
XI. What simple childhood past-time is a LineRenderer behaving like?
XII. Describe how the cloud system, while largely about visuals, is a good addition to this prototype.
XIII. What function does the ProjectileLine serve in the game play and why was it important to build into the prototype?