Reference no: EM133517888
Foundations of Algorithms
Assignment
In this assignment you will demonstrate your understanding of arrays, strings, functions, and the typedef facility. You may also (but are not required to) use structs (see Chapter 8) if you wish. You must not make any use of malloc() (Chapter 10) or file operations (Chapter 11) in this project.
Big Numbers
It is sometimes necessary to work with very big numbers. For example, application areas such as cryptography require exact manipulation of integers containing hundreds of digits. And by now you will be aware that the standard int and double data types do not possess that ability.
In this project you will develop a high-precision numeric calculator. You'll be using C arrays possible to have 500-digit values manipulated exactly within reasonable computation times, which is to store the digits of the numbers, so it won't quite be arbitrary precision; but it will certainly be big enough for many purposes.
Before doing anything else, you should copy the skeleton program ass1-skel.c from the LMS Assignment 1 page, and spend an hour or two reading through the code, understanding how it fits together. Check that you can compile it via either Grok or a terminal shell and gcc. Once you have it compiled, try this sequence:
mac: ./ass1-skel
> a=12345
> a+23456
> a?
register a: 35801
> a+a
> a?
register a: 71602
> ^D
ta daa!!!
The ">"s are a prompt printed by the program, with the remainder of each of those lines the commands typed by the user. There are also two output lines in response to the "?" commands, and the final (what else?!) "ta daa!!!" message printed by the program as it exits. (Note that there is some fiddly code that makes use of the isatty() function to decide where to write each output line, so that the program works sensibly when input commands come from a file, and also when the output is directed to another text file. You do not need to understand how all that code works.)
The calculator maintains 26 one-letter "variables" (or registers), each of which has an initial value of zero, and can store one integer value. Each "command" operates on one of those 26 variables, operand. So, in the example shown above, register "a" is first assigned the value 12345; then it has 23456 added to it; then it is printed; and then register "a" has register "a" added to it; and then it is applying a single operator to it, using (except for the "?" operator) one further non-negative integer printed a second time.
The skeleton program uses a simple array of int variables to store the 26 registers. This skeleton is provided as a starting point, so that you don't have to develop a whole lot of uninteresting functions.
The only operators provided in the skeleton program are "=" (assignment); "+" (addition); and "?" (printing). And the arithmetic will suffer from integer overflow, of course.
Stage 1 - Find Your Own Type
The first change in the program is to employ a new definition for the type longint_t so that it becomes an array of INTSIZE decimal digits, each stored as an int in an array, plus a matching buddy variable stored in the first array position. That is, each register will be an array of int (rather than a single int), with the digits stored in reverse order, and with the first element in the array storing the array's buddy variable. (You'll understand why the digits are to be stored in reverse order once you start coding your solution.) For example, the number 12,345,542 has eight digits, and would be stored in a variable longint_t v as:
v[0] v[1] v[2] v[3] v[4] v[5] v[6] v[7] v[8] v[9] v[10] ...
8
|
2
|
4
|
5
|
5
|
4
|
3
|
2
|
1
|
?
|
?
|
...
|
where v[0] stores the (current) number of digits in the register's value; where "?" represents a value that isn't currently in use; and where the array v is declared to contain a total of INTSIZE+1 elements. All input numbers will be non-negative integers, and nor is a subtraction operator required. That means that you do not need to store a sign, nor worry about negative numbers.
If you wish to read Chapter 8 early, you may instead define and use a suitable struct for each of the registers (rather than the array option that is illustrated in the example), and then maintain the set of registers in an array of struct (rather than as an array of arrays). Note that the use of struct types is not required in this project, and you can get full marks without them.
As part of this first stage you'll need to rewrite the function do plus() so that two variables of your new type longint_t are added correctly, and you'll also need to modify several other functions (zero_vars() and do_assign(), plus others) so that they operate correctly after you have changed the underlying type. You should carefully plan the required changes before you jump in and start typing, because you'll need to do quite a bit of editing before getting the program back to "compil- able/testable" state again.
As part of your changes, your program should check for overflow beyond INTSIZE digits both when constants are being input, and also when addition is being performed. If an overflow situation arises your program should print a suitable error message (your choice of wording) and then exit.
involving numbers of up to INTSIZE (currently 500) decimal digits. Your program should detect any Successful completion of this stage means that your program should be able to handle additions operations that overflow beyond INTSIZE digits, and write an error message of your choice and then
exit, returning EXIT FAILURE.
Stage 2 - Go Forth and Multiply
You surely knew it was coming, right? Well, now is the time to add a multiplication operator:
> b=123456789
> b*987654321
> b?
register b: 121,932,631,112,635,269
Yes, you need to sit down with pen and paper and remember your long multiplications from primary school, and then turn that process into a C function in your program. If you get stuck, ask your parents (or grandparents!), they might still remember how to do this kind of multiplication.
You should not implement multiplication via repeated addition, that will be frighteningly ineffi- cient. At the other end of the spectrum, nor are you required to investigate efficient integer multipli- cation algorithms. It is expected that your process for multiplying two n-digit numbers will involve
time proportional to n2, that is, will be O(n2).
As a second change required in this stage, note the commas in the output values, following the Australian convention of placing them every three digits, counting from the right. (Other cultures have different conventions.)
Stage 3a - Seize the Power
And what comes after multiplication? Exponentiation, of course.
> c=2
> c^50
> c?
register c: 1,125,899,906,842,624
Just as multiplication shouldn't be done via repeated addition, exponentiation shouldn't really be done by repeated multiplication - it isn't an efficient algorithm. But in the context of this project you may carry out exponentiation via repeated multiplication (and that is certainly what you should get working
first) since the largest (interesting, non-overflowing) exponent that can arise within 500-digit numbers (that is, generating values less than 10500) is log2 10500 = 1661, and executing a few thousand many- digit multiplications should still only take a tiny fraction of a second. Have fun!
Stage 3b - Divide, and then Conquer
[Note: This last operator involves a great deal of further work for one measly little mark. Think carefully about your other subjects and assessment priorities before embarking on this stage, because it might become a black hole that consumes a lot of your precious time. There is no shame at all in submitting a program that handles Stages 1 to 3a only; and for many (perhaps even most) of you, that will be the correct decision to make.]
For an exciting adventure, add in integer division:
> d=b
> d/c
> d?
register d: 108
with b and c having the values assigned in the two previous examples. Hopefully your grandpar- ents haven't forgotten how to do long division and can teach it to you (and I bet your parent; or look at https://en.wikipedia.org/wiki/Long_division. You may not implement division via repeated subtraction, but probably will need some subtraction-based looping for each digit in the quo- tient that is generated.
General Tips...
You will probably find it helpful to include a DEBUG mode in your program that prints out interme- diate data and variable values. Use #if (DEBUG) and #endif around such blocks of code, and then #define DEBUG 1 or #define DEBUG 0 at the top. Turn off the debug mode when making your final submission, but leave the debug code in place. The FAQ page has more information about this.
The sequence of stages described in this handout is deliberate - it represents a sensible path through to the final program. You can, of course, ignore the advice and try and write final program in a single effort, without developing it incrementally and testing it in phases. You might even get away with it, this time and at this somewhat limited scale, and develop a program that works. But in general, one of the key things that makes some people better at programming than others is the ability to see a design path through simple programs, to more comprehensive programs, to final programs, that keeps the complexity under control at all times. That is one of the skills this subject is intended to teach you. And if you submit each of the stages as you complete it, you'll know that you are accumu- lating evidence should you need to demonstrate your progress in the event of a special consideration application becoming necessary.