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Your software should make use of the concepts outlined at the start of the assignment brief above. Think about where you can employ appropriate design patterns and other techniques. Some of these can be outlined as:
• You should have a generic class to access data categories, which can be subclassed into differing types according to what is needed at runtime. • You will demonstrate knowledge of Design Patterns and use them appropriately.• You will employ good software design and programming techniques, using concepts of object oriented design and software refactoring, as well as other techniques discussed in the lectures for this module.• You will employ RMI based techniques to retrieve objects.• Advanced JDBC concepts for improved maintainability and scalability of your code.• You will write professional, re-usable, scalable, maintainable code.• All Java coding should follow appropriate standards for layout and documentation, according to those indicated at the Sun website https://java.sun.com/docs/codeconv/ and should include javadoc comments.
Attachment:- ASSIGNMENT.rar
Determine which of the following may be a violation of information hiding if inserted for the comment above?
Write a method maxOccurrences that accepts a list of integers as a parameter and returns the number the number of times the most frequently occurring integer
Write a class named TestScores.The class constructor should accept an array of test scores as an argument.The class should have a method that returns the average of the test scores.
Reimplement the LabeledPoint class of Exercise P9.12 by storing the location in a java.awt.Point object. Your toString method should invoke the toString method of the Point class.
Implement a class Student. For the purpose of this exercise, a student has a name and a total quiz score. Supply an appropriate constructor and methods getName( ), addQuiz(int score), getTotalScore( ), and getAverageScore ( ).
project will be to implement a shopping cart class with user interface (UI) that contains main() in Net Beans. The UI class will be used to perform user input/output and to invoke the appropriate methods of shopping cart class. When your program star..
Prepare executable program and a dictionary Program.
Add a method addText to the Question superclass and provide a different implementa- tion of ChoiceQuestion that calls addText rather than storing an array list of choices.
Write a class named TestScores. The class constructor should accept an array of test scores as its arguments. The class should have a method that returns the average of the test scores.
Prompt the user for an int between lower and upper boundary.
What are BufferedInput/OutputStreams and why are they used? Write some Java code to illustrate how to create a BufferedInputStream.
Use the equals method, which Player inherits from the Object class, to determine whether two players are the same. Are the results what you expect?
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