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Assignment -
The goals of this assignment are to familiarize yourself with obj parser, the OpenGL command of the illumination, shading and texture mapping.
Part A: Obj Parser
Obj Parser will load a wavefront obj mesh file, compute the normal for each face and display it.
The obj mesh file format is described here. More obj mesh files may be found on the internet
Part B: Illumination and Shading
Based on the previous assignment, extend the system to support the following features:
Part C: Texture Mapping
Attachment:- Assignment Files.rar
The file submitted is only the criteria I have the files that are to be used to do the project. Thank you! These are all the files needed it, has to be done using GLFW in OpenGL. Read cube.obj and an image file (.jpg) as a texture (here are two sample images: checker-board, mandrill, you can also use any other images you like) , and render the object with the texture mapped.
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