Sprites and sounds in Java:
In this case study  we return to the world of MIDlets - software for small devices such  as mobile phones. The sample application we shall explore is a very simple mobile game.
We met the core  API of the Java 2 Micro Edition (J2ME) in Unit 10. In developing our game we use  two newer  extensions of J2ME:
- the Games API, which provides support for graphics including  programming game backgrounds, animated objects and  user  interaction;
- the Media  API, which supports sound.
These are  part  of MIDP 2.0, which supports a much  richer  gaming environment than MIDP 1.0.
Games programming is of extraordinary interest in itself but what the unit is intended to illustrate is the central  theme of our course - that Java is recognizably the same language, with the same principles, on all platforms  whether  large,  medium or small.
The example presented in the unit is only a demonstration prototype. At the end  of the unit we will briefiy survey  some of the main things that would need doing  to it before it could  become a deliverable game for mobile  phone users.In this game the player  uses the arrow keys to control  a small robot (the object at top left in Figure) moving  about in a micro-world.  The goal  is to reach the star  portal  visible near  the bottom  right. If the robot can  successfully get to the portal before the clock runs out it will be  able  to escape to another dimension.
The micro-world  contains obstacles - water,  sandy patches and  clumps of trees. The robot  is unable to travel across any of these (robots are not good with such things)  and can  move  about in the green areas only.

Figure: The micro-world of the game
 
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