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opengl, Computer Graphics
difference between gl,glu and glut
Posted Date: 3/6/2013 2:18:16 AM | Location : USA
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Panning and zooming a component, Panning and zooming Components (such as yo...
Panning and zooming Components (such as your Polybounce or Animation) is simply a matter of reFrameing the world window. To pan right or left horizontally, one shifts it in the pos
What is cubic spline, What is cubic spline? Cubic splines are a straig...
What is cubic spline? Cubic splines are a straight forward extension of the methods underlying parabolic spline. The total curve in this case is a sequence of arcs of cubic ra
What is automatic data capture, Automatic Data Capture There are numero...
Automatic Data Capture There are numerous techniques available to collect data automatically without the need for manual entry. Manual entry is slower, more costly (need to emp
Output primitives and geometric transformations, Output Primitives and Geom...
Output Primitives and Geometric Transformations You learnt how some basic geometric objects such as line segments, circles, ellipses and other curves are processed for plotting
Discuss in detail about rendering, Discuss in detail about rendering Co...
Discuss in detail about rendering Computer animation uses a technique termed as avars (animation variable) where starting point is generally a series of stick figures; for exam
PERT , Program of PERT in c language
Program of PERT in c language
Briefly explain how you could create the gun barrel effect, Question 1: ...
Question 1: (a) Describe what you understand by Rotoscoping in Graphic effects. Give details how Rotoscoping could be achieved in After Effects CS3. (b) Using one algorithm
Explain bresenham''s circle drawing algorithm, Question 1 Explain Bresenha...
Question 1 Explain Bresenham's Circle Drawing Algorithm Question 2 Derive the matrix for inverse transformation Question 3 Discuss the following Raster Graphic Algorithm
Filled-area primitives - output primitives, Filled-Area Primitives Fil...
Filled-Area Primitives Filled-area primitives are one of the most important types of primitives used in Computer Graphics. Basically filled-area primitives are meant to fill
Interactive picture construction technique, explain constraints
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