Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Write short notes on Text generation. OR Character Generation Techniques
Character Generation Techniques Two different representations are used for storing computer fonts. Bitmap font : It uses rectangular grid patterns. Outline font: It uses straight lines and curve sections to describe character shapes. When the pattern of Fig(a) is copied to an area of the frame buffer, the 1 bits designate which pixel positions are t be displayed on the monitor. To display the character shape in Fig. (b) the interior of the character outline must be filled using the scan line fill procedure. Bitmap fonts free the simplest to define and display. The character grid only needs to be mapped to a frame buffer position. However bitmap fonts require more space because each variation must be stored in a font cache. Outline fonts require less storage since each variation does not require a distinct font cache. Different shapes and sizes can be generated using outline font and are easier to generate. But it takes more time to process the outline fonts because they must be scan converted into the frame buffer.
(1) Text (we point, string) Parameter string is assigned a character sequence which is then displayed at coordinate position we point.
(2) Polymarker (n, we points) A marker symbol is placed at one of more selected positions. A predefined character is then centered at each of the n coordinate positions in the list we points.
Figure uses three dashed arcs and one small circle. Dashed line or arc is a style attribute that can be attached with a line or a curve. In OpenGL you can use the line stipple func
name some of the standard motion in key frames
Lamberts Cosine Law - Diffuse Reflection "LAMBERTS COSINE LAW" specify that the radiant energy from any minute surface area dA in any direction θ relative to the surface usual
Film - Applications for Computer Animation Computer animation has turn into regular and accepted in particular effects. Movies as "Jurassic Park", "Terminator 2: Judgment Day"
Important Notes for Negative Accelerations Note : Having projections of points on curve, above Y axis we will obtain a pattern similar to figure 8 that is needed to produce ne
Write the Liang B arsky line clipping algorithm. Why is Liang Barsky algorithm more efficient than the Cohen Sutherland algorithm? Liang Barsky Line Clipping: Faster line cl
Question 1: (a) Explain in detail what you understand by the term image compositing and where it is more often used? (b) You are given 3-5 images to make a photo montage/ima
Working of vecgen algorithm with diagram
what is normalization transformation?why is it needed and important?give simple example also.
Parallel Projection In parallel projection, objects in scene are projected onto the 2D view plane along rays parallel to a projection vector. Parallel projection is orthogra
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd