Subdivision algorithm - visible surface detection, Computer Graphics

Assignment Help:

Subdivision Algorithm - Visible Surface Detection

1) Initialize the area to be the whole screen.

2) Create a PVPL regarding an area, sorted on zmin as the smallest z coordinate of the polygon inside the area. Place the polygons in their suitable categories. Eliminate polygons hidden through a surrounding polygon and eliminate disjoint polygons.

3) Do the visibility decision tests as:

i) If the list is blank, set all pixels to the background color.

ii) If there is particularly one polygon in the list and this is classified as intersecting as in category 2 or contained as in category 3, colour by scan-converter the polygon and color the keeping area to the background color.

iii) If there is particularly one polygon on the list and that is a surrounding one, color the region the color of the surrounding polygon.

iv) If the region is the pixel (x,y), and neither a, b, nor c applies, estimate the z coordinate z(x, y) at pixel (x, y) of all polygons upon the potentially visible polygons list. The pixel is after that set to the color of the polygon along with the smallest z coordinate.

4) If none of the exceeding cases has occurred, subdivide the screen region into fourths.

Go to step 2, for each region.


Related Discussions:- Subdivision algorithm - visible surface detection

Define coherence properties, Define coherence properties?  A coherence ...

Define coherence properties?  A coherence property of a scene is a part of a scene by which relate single part of the scene with the other parts of the scene.

Explain vector graphics and raster graphics, Question: (a) In computer...

Question: (a) In computer graphics it is important to distinguish between the two approaches to graphical modeling:vector graphics and raster graphics. Explain in details th

Sequence of steps to generate a full animation, Sequence of Steps to Genera...

Sequence of Steps to Generate a Full Animation The sequence of steps to generate a full animation would be as given below: 1)  Improve a script or story for the animation.

DDA, limitationsof dda

limitationsof dda

High level techniques - motion specification, High Level Techniques (Motion...

High Level Techniques (Motion Generalized) These are techniques utilized to explain the general motion behavior of any type of graphic object. Such techniques are algorithms o

Illumination model - polygon rendering & ray tracing methods, Illumination ...

Illumination Model - Polygon rendering and ray tracing methods Theoretically illumination is exposure of a thing to the light that contributes to light reflected by an object

Problems at shared vertices - modeling and rendering, Problems at Shared Ve...

Problems at Shared Vertices - Modeling and Rendering Shading discontinuities can arise while two adjacent polygons fail to share a vertex which lies along their common edge.

What is the need of homogeneous coordinates, What is the need of homogeneou...

What is the need of homogeneous coordinates?  To perform more than one transformation at a time, use homogeneous coordinates or matrixes. They decrease unwanted calculations in

Difference of gaussians, Difference of Gaussians In this project we wi...

Difference of Gaussians In this project we will implement the difference of Gaussians (DoG) edge detector and learn its characteristics. Part A: Design and implement a proc

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd