Simple graphical user interface, Computer Graphics

The RIA should consist of:

i) A simple Graphical User Interface (GUI) constructed from a simple navigation system (comprising of around 5 key frames) making use of the Flash timeline and Actionscript to navigate between these individual frames. You should structure and populate the key frames of your RIA to make use of any necessary components, text and graphics to provide a working front end to your RIA. Where possible you should adhere to simple guidelines on UI accessibility both in function and also in appearance.

ii) Internal and Back end functionality of the RIA may be comprised of using a number of technologies making use of Actionscript to connect to a webservice provider and/or incorporating the use of information retrieved from a simple custom generated XML file. E.g. getting information from an XML file to populate text and graphics to appear in a specific key frame in your RIA. Another key frame may have a link to a slideshow or video component. You might decide to use a Yahoo location map on a separate key frame etc.

You are not expected to re-create an entire complex website from scratch but more to demonstrate your understanding on the components and features that make up a simple RIA as outlined in the lectures and tutorials. Your RIA should follow a consistent and relevant theme where each component you use has a specific purpose. E.g. for a cinema RIA you would use a range of components including a media/video component (to play some film trailers on what is currently showing); a calendar component (to allow a simple booking system) and possibly a web service component (to show the location to the cinema). There has to be a minimum amount of functionality to make the components work either by themselves or in harmony, however you are not expected to produce a fully working complex system, but at the same time your RIA should not be too basic in function where components are randomly placed on various key frames with no functionality at all.

Code provided in lecture and tutorial notes can be used as a framework in building your RIA - but these need to be modified appropriately whenever possible. You must clearly reference in your report where you obtained these sections of code otherwise this will be treated as plagiarism. Extra credit and marks will be given for more original media contributions and for any code which was generated yourself. Please state a reference listing at the back of your report where you obtained all such code.

Posted Date: 2/22/2013 5:57:19 AM | Location : United States

Related Discussions:- Simple graphical user interface, Assignment Help, Ask Question on Simple graphical user interface, Get Answer, Expert's Help, Simple graphical user interface Discussions

Write discussion on Simple graphical user interface
Your posts are moderated
Related Questions
What is meant by Addressability?  The Addressability is the number of individual dots per inch (d.p.i) that can be formed. If the address of the current dot is (x, y) then the

What happens while two polygons have similar z value and the z-buffer algorithm is utilized? Solution : z-buffer algorithms, varies colors at a pixel if z(x,y)

composite transformation

Question: (a) Using suitable examples, explain the following basic principles of design: (i) Proximity (ii) Repetition (iii) Contrast (iv) Alignment. (b) Color h

Windowing Transformations - Raster Graphics and  Clipping From the above section of introduction, we understood the meaning of the viewport and term window that could again be

Main Objectives: Interfacing LCD to the Micro-controller (PIC18F4520) Programming LCD by using C- language via MPLAB Sending data or command to the LCD Component

Acquire a transformation matrix for perspective projection for a specified object projected onto x=3 plane as viewed by (5,0,0). Solution: Plane of projection: x = 3 as given.

1. Modify the DDA algorithm for negative sloped lines; discuss both the cases i.e., slope > 1 and 0   Ans. For the generation of lines along with negative slopes as:

Important Notes for Negative Accelerations Note : Having projections of points on curve, above Y axis we will obtain a pattern similar to figure 8 that is needed to produce ne