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Shading - Polygon Rendering and Ray Tracing Methods
When one thing is under the exposure of light, so the rays of light are distributed over the surface and there the distribution of intensity pattern depends extremely on the shape of that thing. Here to represent that 3D scene on computer we want to do rendering, that is transforming the 3-D image into a 2-D image, and due to this rendering there is an option of loss of information like height, depth and so on, of an object in the scene. Therefore to preserve this takes different Illumination models into consideration, for saving the information embedded in 3-D scene and allow it not be lost whereas transforming it in to 2-D scene. Thus here we study in some detail the type of rendering techniques and shading.
determine the form of the transformation matrix for a reflection about an arbitrary line with equation y=mx+b.
Line Generation Algorithms - Graphic Primitives In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the
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morgen wants to sign up for an account on doggobook, the world''s thrid - best social network for dog enthusiasts. she enters her email address and a password into the sign-up form
Explain the concept of t he frame buffer
What is resolution? Ans. The maximum number of points that can be shown without an overlap on a CRT is known as resolution.
Explain process of displaying objects in raster display and random display. Draw block diagrams of the architecture of both the display systems.
Scan line algorithm and seed fill algorithm Two basic approaches are followed in area filling on raster systems. In the first approach overlap intervals for scan lines that cr
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