Sequence of steps to generate a full animation, Computer Graphics

Sequence of Steps to Generate a Full Animation

The sequence of steps to generate a full animation would be as given below:

1)  Improve a script or story for the animation.

2) Lay out a storyboard which is a sequence of informal drawings which shows the form, structure and story of the animation.

3) Record a soundtrack.

4) Generate a detailed layout of the action.

5) Correlate the layout along with the soundtrack.

6) Make the "key frames" of the animation. The key frames are those where the entities to be animated are in positions as intermediate locations can be easily inferred.

7) Fill in the middle frames (termed as "in-betweening" or "tweening").

8) Create a trial "film" termed as a "pencil test".

9) Transfer the pencil test frames to sheets of acetate film, termed as "cels". These may have multiple planes, for instant: a static background along with an animated foreground.

10) The cels are then accumulated in a sequence and filmed.

Along with computers, the animator would specify the key frames and the computer would illustrate the in-between frames or say "tweening". Various parameters can be interpolated although care must be considered in such interpolations whether the motion is to look "real". For illustration, in the rotation of a line, the angle must be interpolated rather than the 2-D place of the line endpoint. The easiest type of interpolation is linear which is, the computer interpolates points besides a straight line. A better technique is to use cubic splines for interpolation that we have studied already. Now, the animator can interactively make the spline and after that view the animation.

Posted Date: 4/5/2013 5:40:05 AM | Location : United States







Related Discussions:- Sequence of steps to generate a full animation, Assignment Help, Ask Question on Sequence of steps to generate a full animation, Get Answer, Expert's Help, Sequence of steps to generate a full animation Discussions

Write discussion on Sequence of steps to generate a full animation
Your posts are moderated
Related Questions
Buffer Areas Required For Z-Buffer Algorithm For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays: 1) Depth-buffer [i,j], to sa

Differentiate among interpolation spline and approximation spline?  When the spline curve passes by all the control points then it is known as interpolate. When the curve is

Interactive Computer Animation Interactive Computer Animation that is interactively utilized by users for example: games. Sprite animation is interactive and utilized broadly

Graphic Interchange Format (GIF): The Graphic Interchange Format is an efficient implies to transmit images across data networks. In the early 1990 year the original designers of

Question: Explain how computer graphics would play a useful role in education and training. Answer: Computer graphics has occupied an important role in education and training.

Introduction of 2-D and 3-D  Transformations In this, the subsequent things have been discussed in detail as given below: Different geometric transformations as transla

What are the utilizations of Inverse transformation? Provide the Inverse transformation for translation, shearing, reflection, scaling and rotation. Solution: We have observed

write digital differntial analyzers(DDA) Algorithm

Image Capture Formats: Video cameras appear in two various image capture formats: progressive and interlaced scan. Interlaced Scan It is a technique of enhancing the

Morphing - Key Frame Systems Transformation of object shapes from one form to the other is termed as morphing as short form of metamorphism. This method can be applied to any o