Sequence of steps to generate a full animation, Computer Graphics

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Sequence of Steps to Generate a Full Animation

The sequence of steps to generate a full animation would be as given below:

1)  Improve a script or story for the animation.

2) Lay out a storyboard which is a sequence of informal drawings which shows the form, structure and story of the animation.

3) Record a soundtrack.

4) Generate a detailed layout of the action.

5) Correlate the layout along with the soundtrack.

6) Make the "key frames" of the animation. The key frames are those where the entities to be animated are in positions as intermediate locations can be easily inferred.

7) Fill in the middle frames (termed as "in-betweening" or "tweening").

8) Create a trial "film" termed as a "pencil test".

9) Transfer the pencil test frames to sheets of acetate film, termed as "cels". These may have multiple planes, for instant: a static background along with an animated foreground.

10) The cels are then accumulated in a sequence and filmed.

Along with computers, the animator would specify the key frames and the computer would illustrate the in-between frames or say "tweening". Various parameters can be interpolated although care must be considered in such interpolations whether the motion is to look "real". For illustration, in the rotation of a line, the angle must be interpolated rather than the 2-D place of the line endpoint. The easiest type of interpolation is linear which is, the computer interpolates points besides a straight line. A better technique is to use cubic splines for interpolation that we have studied already. Now, the animator can interactively make the spline and after that view the animation.


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