Sequence of steps to generate a full animation, Computer Graphics

Sequence of Steps to Generate a Full Animation

The sequence of steps to generate a full animation would be as given below:

1)  Improve a script or story for the animation.

2) Lay out a storyboard which is a sequence of informal drawings which shows the form, structure and story of the animation.

3) Record a soundtrack.

4) Generate a detailed layout of the action.

5) Correlate the layout along with the soundtrack.

6) Make the "key frames" of the animation. The key frames are those where the entities to be animated are in positions as intermediate locations can be easily inferred.

7) Fill in the middle frames (termed as "in-betweening" or "tweening").

8) Create a trial "film" termed as a "pencil test".

9) Transfer the pencil test frames to sheets of acetate film, termed as "cels". These may have multiple planes, for instant: a static background along with an animated foreground.

10) The cels are then accumulated in a sequence and filmed.

Along with computers, the animator would specify the key frames and the computer would illustrate the in-between frames or say "tweening". Various parameters can be interpolated although care must be considered in such interpolations whether the motion is to look "real". For illustration, in the rotation of a line, the angle must be interpolated rather than the 2-D place of the line endpoint. The easiest type of interpolation is linear which is, the computer interpolates points besides a straight line. A better technique is to use cubic splines for interpolation that we have studied already. Now, the animator can interactively make the spline and after that view the animation.

Posted Date: 4/5/2013 5:40:05 AM | Location : United States







Related Discussions:- Sequence of steps to generate a full animation, Assignment Help, Ask Question on Sequence of steps to generate a full animation, Get Answer, Expert's Help, Sequence of steps to generate a full animation Discussions

Write discussion on Sequence of steps to generate a full animation
Your posts are moderated
Related Questions
Sprite animation interactive, may be non rectangular (Computer games) In its simplest form it is a 2-D graphic object which moves across the display. Sprites frequently can hav

Digital audio comprises audio signals stored in a digital format. Particularly, the term encompasses the subsequent: 1)   Audio conversion: 1.   Analogue to digital conversi

Zero Acceleration (Constant Speed ) Now, the time spacing for the in-betweens that is: in-between frames is at equal interval; which is if, we want N in-betweens for key frames

Question 1) Why are selection tools useful? Describe them based on different categories Question 2) What are the different types of layers? Describe each type Quest

Two Modes of Operation of Tablets Tablets typically sustain two modes of operation as: 1)  Digitizer Mode: creates a one-for-one connection between screen and tablet.

Cohen Sutherland algorithm Point clipping is very simple.  All you need to check is whether a point is inside the window extremes in x- and y-directions.  For line clipping sev

find out points to the given control points

1.   Do we have need of to generate the full circumference of the circle utilizing the algorithm or  can we can produces it in a quadrant or octant only and after that utilization

Ray Tracing Algorithm - Recursive Frequently, the basic ray tracing algorithm is termed as a "recursive" acquiring an outcome wherein a given process repeats itself an arbitr

Raster and random scan displays In Raster scan displays, whole screen is refreshed a number of times in a second to keep the picture visible on the screen. This is called refre