Sequence of steps to generate a full animation, Computer Graphics

Sequence of Steps to Generate a Full Animation

The sequence of steps to generate a full animation would be as given below:

1)  Improve a script or story for the animation.

2) Lay out a storyboard which is a sequence of informal drawings which shows the form, structure and story of the animation.

3) Record a soundtrack.

4) Generate a detailed layout of the action.

5) Correlate the layout along with the soundtrack.

6) Make the "key frames" of the animation. The key frames are those where the entities to be animated are in positions as intermediate locations can be easily inferred.

7) Fill in the middle frames (termed as "in-betweening" or "tweening").

8) Create a trial "film" termed as a "pencil test".

9) Transfer the pencil test frames to sheets of acetate film, termed as "cels". These may have multiple planes, for instant: a static background along with an animated foreground.

10) The cels are then accumulated in a sequence and filmed.

Along with computers, the animator would specify the key frames and the computer would illustrate the in-between frames or say "tweening". Various parameters can be interpolated although care must be considered in such interpolations whether the motion is to look "real". For illustration, in the rotation of a line, the angle must be interpolated rather than the 2-D place of the line endpoint. The easiest type of interpolation is linear which is, the computer interpolates points besides a straight line. A better technique is to use cubic splines for interpolation that we have studied already. Now, the animator can interactively make the spline and after that view the animation.

Posted Date: 4/5/2013 5:40:05 AM | Location : United States







Related Discussions:- Sequence of steps to generate a full animation, Assignment Help, Ask Question on Sequence of steps to generate a full animation, Get Answer, Expert's Help, Sequence of steps to generate a full animation Discussions

Write discussion on Sequence of steps to generate a full animation
Your posts are moderated
Related Questions
Scan Line Polygon Fill Algorithm - Raster Graphics In such algorithm, the information for a solid body is stored in the frame buffer and utilizing that information each pixel

What are the features found in CAD Features generally found in a CAD package involve: - 2D and 3D modelling - Wire frame - Library of parts that can be used in new dra

Explain the 3d transformations

what are the advertising effects of scan conversion

Uncompressed / Common Audio Format There is one main uncompressed audio format: PCM. It is generally stored like a .wav on Windows. WAV is file format which is flexible and des

MPEG-1 : MPEG-1 that is Moving Picture Experts Group format 1 is an industry standard encoding format that is broadly used. Its normal format is a frame size of about 352 x 240 an

Question 1: (a) Describe Digital Printing and Prepress? Also state the advantages and disadvantages of Digital printing? Question 2: (a) What are the three most import

Basic Approaches for Visible Surface Determination There are two basic approaches for visible-surface determination, as per if they deal along with their projected images or a

QUESTION (a) Explain the steps involved in performing Image based processing. (b) Propose a mask using a 3X3 matrix, which would help in discovering discontinuities, and hen

Video controller : A Fixed area of the system memory controller for the frame buffer, and the video controller is given direct access to the frame – buffer memory, frame – buffer