Reflection and types of reflection, Computer Graphics

Reflection and Types of Reflection

Reflection and its types:

 

Reflection: this is the phenomenon of bouncing back of light; such phenomenon obeys laws of Reflection as:

First Law of Reflection: The incident ray, the Reflected ray and the Normal all lie upon the similar plane.

Second Law of Reflection: An angle of Incidence is equivalent to the angle of Reflection.

2070_Reflection and types of Reflection.png

Figure: Plane of incidence

Note: Interaction of Light and Surface: A surface has four categories of interaction with light as:

  • Specular reflection - light is reflected in a specific direction
  • Diffuse reflection - light is reflected uniformly along with no exact direction
  • Specular reflection - light is reflected in a exact direction
  • Diffuse transmission - light is transmitted uniformly along with no preferred direction
  • Specular transmission - light is transmitted in a preferred direction.
Posted Date: 4/5/2013 2:18:56 AM | Location : United States







Related Discussions:- Reflection and types of reflection, Assignment Help, Ask Question on Reflection and types of reflection, Get Answer, Expert's Help, Reflection and types of reflection Discussions

Write discussion on Reflection and types of reflection
Your posts are moderated
Related Questions
Q. Describe briefly phong shading algorithm.   OR                Write short note on phong shading.    Phong shading   Phong shading or normal vector interpo

short note on shading


An object has to be rotated about an axis passing through the points (1,0 ,1), (1,3,1) .  What will be the resulting rotation matrix?    Solution: The axis is parallel to y axis

Three-Dimensional Viewing Three dimensional objects are created using modelling coordinate system. The modelled objects are then placed in locations specified in the scene with

find the transformation and draw the cube for cavalier and cabinet with theta = 37 degree

Unrepresentative vertex normals - Modeling and Rendering Calculated vertex normals may not adequately present the surface's geometry. For illustration, if we calculate vertex

Intersection Test - Visible Surface Detection Test: It called Intersection Test also: we go for intersection test, if Min-max test fails. Now we take each edge individually

Architecture: One of the purposes for the development of virtual reality (that is in fact a form of computer animation) was which it was going to be very helpful to architects. He

Ellipse Generation Algorithm  You know that a circle is symmetric in all the octants, while ellipse is symmetric with respect to four quadrants.  Therefore, to draw an ellipse,