Positive accelerations - computer animation, Computer Graphics

Assignment Help:

Positive Accelerations - Computer Animation

So as to incorporate increasing speed in an animation the time spacing among the frames should increase, hence greater change in the position arise, as the object moves faster. In common, the trigonometric function utilized to have raised interval size the function is (1- Cos Θ) ,0<Θ<Π/2 .

For n in-betweens, the time for the Jth in-between would be computed as:

ΔTJ = Ta + ΔT [1 - Cos( J (Π/ 2)( N + 1))];      J = 1, 2, 3,........, N

ΔT=time dissimilarity among two key frames =Tb-Ta

2381_Positive Accelerations - Computer Animation 3.png

In above figure represents a positive acceleration case since the space (that is, time space) among frames continuously raising leading to the raise in accelerations that are changes in object position in two frames is fast. Here we study the trigonometric function utilized to find out positive acceleration, as Y=(1-Cos Θ) ,0<Θ<Π/2

 At Θ = 0;

Y = (1 - Cos0) = 1 - 1 = 0

 At Θ = Π/ 2 ;   Y =

 (1 - Cos Π/ 2) = 1 - 0 = 1

 Now see at Figure 7 for appropriate understanding of concept.

745_Positive Accelerations - Computer Animation 1.png

Note: consisting projections of points upon curve, over Y axis, we will obtain a pattern as same to Figure 6 that is required to generate positive acceleration.

11_Positive Accelerations - Computer Animation 2.png

Raises in gap along y-axis depict that spacing among key frames increases that leads to accelerated motion.

As our intend here is to have acceleration in the motion thus we create N-in between frames, among two key frames that leads to N+1 sections and divide Θ axis in to N fragments, for all fragments, we get Y=(1-CosΘ). Substituting diverse values of Θ we find various Y as demonstrated in figure 7 and 7(a), the space among frames is continuously raising, imparting an accelerated motion.

Length of all subintervals (Θ) = (Θ12 )/no. of subintervals = (Π/ 2 - 0) N + 1 = Π/ 2(N + 1)

Hence, change in (Θ) produces change of 1- Cos ( (Π / 2)(N+1))


Related Discussions:- Positive accelerations - computer animation

Crt, refreh buffer

refreh buffer

Differences, difference between vecgen and breshnam algorithm

difference between vecgen and breshnam algorithm

Sub classes of orthographic projection, Sub Classes of Orthographic Project...

Sub Classes of Orthographic Projection There are three ordinary sub-classes of Orthographic (axonometric) projections as: 1) Isometric: The direction of projection makes

Curved surfaces, Build a program that allows: 1. using mouse or keyboard...

Build a program that allows: 1. using mouse or keyboard to move around on a set of 16 control points;  2. modify the value (drag along x, y, or z) of a point;  3. display

Storing information structures in display memory, What is the major disadva...

What is the major disadvantages of storing information structures in display memory? A major disadvantage of storing information structures in display memory is that when color an

Exam, do you remember how you to work the computer graphics

do you remember how you to work the computer graphics

Programming, i want to learn how to programme

i want to learn how to programme

perform a perspective projection on the plane, Consider at line segment AB...

Consider at line segment AB in the Figure k, parallel to the z-axis along with end points A (3, 2, 4) and B (3, 2, 8). Perform a perspective projection on the z = 0 plane from the

Softwares and hardwares for computer animation, Softwares and Hardwares for...

Softwares and Hardwares for Computer Animation The categories of both software as well as hardware needed to work on animation are now to be discussed. Computer animation can b

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd