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Summary of Graphic Primitives In this all section, we have illustrated the basic graphic primitives that are line, point and circle; we have also illustrated both practical an
Construction of an Isometric Projection - Transformation In this projection, the direction of projection i.e. d = (d 1 ,d 2 ,d 3 ) makes an identical angles with all the 3-pr
Define B-Spline curve? A B-Spline curve is a set of piecewise (usually cubic) polynomial segments that pass close to a set of control points. Though the curve does not pass by
Zero Acceleration (Constant Speed ) Now, the time spacing for the in-betweens that is: in-between frames is at equal interval; which is if, we want N in-betweens for key frames
Categories of Reflection - Ray Tracing Methods In order to achieve realism, such phenomenon of reflection, which occurs because of interaction of light and surface, is require
difference between vecgen and breshnam algorithm
interactive picture-construction techniques
what is gourand shading
Background Texturing is like wallpapering; you are pasting an image onto the OpenGL Quad primitive. Recall that GL_QUAD is specified by four vertices. An image, or a texture,
Sound and Audio: Sound is a mechanical energy disturbance which propagates by matter as a wave. Sound is characterized through the various properties that are: frequency, per
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