Java program to play minesweeper , JAVA Programming

Assignment Help:

Project Requirements

  1. Write and test a Java program to play Minesweeper using Model-View-Presenter design (The model is an interface defining the data to be displayed or otherwise acted upon in the user interface.
  2. The view is an interface that displays data (the model) and routes user commands (events) to the presenter to act upon that data.
  3. The presenter acts upon the model and the view. It retrieves data from repositories (the model), and formats it for display in the view.)

This project is divided into three tiers. You must complete one tier before beginning the next.

Tier 1
Implement the basic Minesweeper functionality:

1. Determine the neighbor count (i.e., for each cell, count the number of neighbors that are mines).

2. If the user selects a cell that is blank (i.e., no mines as neighbors) show all eight cells immediately surrounding the selected cell. If the selected cell is near an edge, be sure not go out of bounds.

3. If the user selects a cell that is non-blank (i.e., mines as neighbors), display only that cell number.

4. When all non-mine cells have been selected, display a JOptionPane message showing that the user has won.

5. When a mine cell is selected, show a JOptionPane message that indicates the user lost.

6. For this tier, your main method may hard-code the size of the board; but your GUI and your game engine should not make assumptions about the board size.

7. The game board should show the location of the mines. (This makes your project much easier to grade.)

Tier 2
Make the game more complete and give the user more options:

1. Allow the user to specify the number of mines and size of the board to be used. There are several ways you can do this.
o Use command-line parameters
o Create a new dialog window
o Use JOptionPane.showInputDialog
Be sure to perform bounds checking on the user input. The game should not crash if the user specifies a board size of "-6 x tomorrow".

2. Allow the user to flag cells. You may use any reasonable mechanism to flag cells.

3. Allow the user to show or hide the location of the mines. (In other words, give the game a "real game" mode and an "instructor demo" mode.)

Tier 3
Make the game fully operational:

1. If the selected cell is blank, show all blank cells connected to the current cell. (This task will be demonstrated in class and shown using the online Minesweeper games.)

2. Use the right mouse click to flag a cell. Suggestion: use a search engine with the following search words: Java right click.


Related Discussions:- Java program to play minesweeper

Develop a desktop application with lync 2013, Develop a desktop application...

Develop a desktop application with Lync 2013 Project Description: We want to make desktop application which interfaces to Lync 2013 ? Skills required are .NET, ASP, Java,

Unicode-ascii utf16-utf 8, How many bits are we used in Unicode, ASCII, U...

How many bits are we used in Unicode, ASCII, UTF-16, and UTF-8 characters?

Threads, what is meant by thread

what is meant by thread

Why you don''t need to import java.lang.*, Why You don't need to import jav...

Why You don't need to import java.lang.* There is one exception to the import rule. All classes in the java.lang package are imported by default. Therefore you do not required

Boggle Game, any one out there with Boggle Source code?......i really need ...

any one out there with Boggle Source code?......i really need it guys please.

N-th padovan string p(n), write a program that count the number of occurenc...

write a program that count the number of occurences of string in the n-th padovan string p(n)   program in java // aakash , suraj , prem sasi kumar kamaraj college progr

Problem D., In Exercise 1 you were asked to modify the Sorts program so tha...

In Exercise 1 you were asked to modify the Sorts program so that it would output the number of swaps used by a sorting method. It is a little more difficult to have the program als

Java remote method invocation (RMI) architecture, Java Remote Method Invoca...

Java Remote Method Invocation (RMI): It gives a way for a Java program on one machine to interact with objects residing in different JVMs. The important blocks of the RMI arc

Difference b/w deep cloning and shallow cloning of object, The default natu...

The default nature of an object's clone() function automatically provides a shallow copy. So to need a deep copy the classes have to be edited or adjusted.   Shallow co

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd