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Question
1) Encode the following string using HUFFMAN ENCODING:
DO YOU LIKE TINKY WINKY OR EMPTY DUMPTY?
Empty spaces are considered.
2) Compute the average number of bits per codeword.
3) Calculate the entropy of the source.
4) Calculate the minimum number of bits required assuming a fixed-length Codeword.
5) Calculate the percentage of compression assuming an 8-bit coding standard.
Distinguish between convex and concave polygons? If the line joining any two points in the polygon lies totally inside the polygon then, they are called as convex polygons. If
Accessories : A Screen Grabber is a necessary accessory. Bitmap images are so common in multimedia, that it is important to have a tool for grabbing all or part of the screen disp
Video Conferencing and Virtual Reality Virtual reality is a truly fascinating multimedia application. In such, the computer creates an artificial environment using hardware an
Polygon or Area Clipping Algorithm - Sutherland-Hodgman Algorithm There are different algorithms as Liang-Barsky, Line clipping, Weiler-Atherton Polygon Clipping,
Question 1: (a) Describe Digital Printing and Prepress? Also state the advantages and disadvantages of Digital printing? Question 2: (a) What are the three most import
Common Principles of Ray Tracing Based upon the nature or attributes of the surface given by the user, the subsequent effects are implemented, as per to rules of optics: a
1. By using Digital Differential Analyzer algorithm draw line segments from point (1,1) to (9,7). Ans. We see that the usual equation of the line is specified by: y = mx+c
consider a mesh
Anti- aliasing: Most aliasing artifacts, when appear in a static image at a moderate resolution, are often tolerable, and in many cases, negligible. However, they can have a signi
Various ways of simulating motion:- - Zero Acceleration (Constant Speed) - Non-Zero Accelerations - Positive accelerations
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