Applications-introduction to computer graphics, Computer Graphics

Applications

Research in computer graphics has a wide range of application as well as both photorealistic and non-photorealistic image synthesis, image-based rendering and modeling and the other multi-resolution methods, curve and surface design, range scanning, surface modeling and reconstruction, motion capture, physics-based modeling, motion editing, animation, interactive 3-D user interfaces, colour reproduction and image editing. Work is around in different fields although computer vision is a hot topic, where research tackles the common problem of estimating properties of an object or scene by the processing of images, both 2-D photographs and 3-D range maps. Inside this wide scope, we examine efficient ways to manipulate, model, capture, retrieve, and visualize real-world objects and surroundings.

Once you acquire into computer graphics, you will hear about each kinds of applications which do all kinds of things. This section conversation not only the applications but also the software appropriate for that category of application, consequently it is essential to give you an understanding of what different applications do. Whereas working on a project, you may require images, a newsletter, brochures, a PowerPoint presentation, poster, DVD and so on. Hence, the question arises what software I require to get my job done. The section will assist to straighten all of which out in your head. Confidently, if you know what does what, you won't waste money duplicating buys and while other designers or co-workers are conversation shop, you will know what is going on.

Graphic design applications are mainly broken down upon the origin of some considerations. The first two considerations are, "Is your project for print, or web". While I say web, what I actually mean is monitor based publishing. It means that you are going to notice your work on a computer screen and television or a big screen projector. Consequently, as you read in this section, when we say "web based", we mean monitor based. Beyond print and web, at this time are the different categories which we can think of that different applications would fit in; Vector Graphics; Image Manipulation; Page Layout; Web site development; Video Editing; Presentation Software; DVD Production; Animation and Interactivity and so on. If you are creating or learning to generate graphic design, computer art or maybe "Digital Media" is the term which we should utilize then it's a good thing to know the function of all application. There are several applications in the market and most of them are expensive. Some of the different application areas which are affected by Computer graphics are:

  • Painting and Drawing
  • Presentation Graphics
  • Scientific Visualization
  • Photo Editing
  • Image Processing
  • Education, Training, Entertainment and CAD
  • Animation and Games
  • Simulations

Now we discuss these fields one by one.

Posted Date: 3/15/2013 2:57:53 AM | Location : United States







Related Discussions:- Applications-introduction to computer graphics, Assignment Help, Ask Question on Applications-introduction to computer graphics, Get Answer, Expert's Help, Applications-introduction to computer graphics Discussions

Write discussion on Applications-introduction to computer graphics
Your posts are moderated
Related Questions


Important points about the Surface of Revolution a) if a point on base curve is given by parametric form, that are: (x(u), y(u), z(u)) so surface of revolution regarding to th

Interactive Computer Animation Interactive Computer Animation that is interactively utilized by users for example: games. Sprite animation is interactive and utilized broadly

Important point about the De casteljeau algorithm 1)      Bezier Curve: P (u) =    ................     (1) Here B n,i (u) = n c i u i (1 - u) n-i        ..

Softwares and Hardwares for Computer Animation The categories of both software as well as hardware needed to work on animation are now to be discussed. Computer animation can b

For this assignment, you will add to the drawing program new features that are similar to features that you already have. Apply object-oriented design concepts such as inheritance

How to implement z-buffer algorithm using C programming

After going through this section, you should be capable to: know the meaning of Visible-surface detection; distinguish among image-space and object-space approach for vi

Determine the advantages of raster-scan systems (i)  Rasterisation is now performed faster since a special purpose processor is used. (ii)  The CPU is not slowed down by the