Animation and games - cad and cam, Computer Graphics

Animation and Games - CAD and CAM

In our childhood, we all have seen that the flip books of cricketers that came free with some soft drink and where some pictures of similar person in diverse batting or bowling actions are sequentially arranged in separate pages, so when we flip the pages of the book the picture shows to be in motion. It was a flipbook several papers of the similar size along with an individual drawing on all papers so the viewer could flip by them. This is an easy application of the basic principle of physics termed as persistence of vision. Such low tech animation was fairly popular in the 1800 year while the persistence of vision that is 1/16th of a second was discovered. This discovery led to several more interesting low tech animation devices as the zoetrope, wheel of life, etc. Later, depending on many basic mathematics and physics principles, some researches were conducted that allowed us to produces 2d/3d animations. In this section we will study the transformations implicated in computer graphics but you will see that all transformations are associated to space and not to time. At this time lies the basic dissimilarity between graphics and animation. The dissimilarity is that animation adds to graphics the dimension of time that vastly raises the amount of information to be transmitted

Posted Date: 4/2/2013 6:27:01 AM | Location : United States







Related Discussions:- Animation and games - cad and cam, Assignment Help, Ask Question on Animation and games - cad and cam, Get Answer, Expert's Help, Animation and games - cad and cam Discussions

Write discussion on Animation and games - cad and cam
Your posts are moderated
Related Questions
Q.   Give the difference between interpolation spleen and approximation spine. Also mention the geometric and parametric continuity conditions in these curves. Ans. A spleen s

Question 1: Name at least four file formats and explain in detail what they mean and how they are use? Question 2: What are "Process Colours"? Answer in a single para

Put the system of a geometric data table for a 3d rectangle. Solution : Vertex Table Edge Table Polygon Surface Table

Reflection about a Line - 2-D and 3-D Transformations Reflection is a transformation that produces the mirror image of an object. Since we discussed that the mirror reflection

What are the different ways of specifying spline curve?  Using a set of boundary conditions that are imposed on the spline. Using the state matrix that characteristics


Algorithm (scan-line): For each scan line perform from step (1) to (3). 1) For all pixels on a scan-line, arrange depth [x]=1.0 i.e. max value and Intensity [x] = background

Objectives-Multimedia After going through this section, you should be capable to: explain hypertext and hypermedia ideas, illustrate how multimedia applications are

Cases of the Sutherland Hodgman Polygon Clipping Algorithm In order to clip polygon edges against a window edge we move from vertex V i to the subsequent vertexV i+1 and cho

Three Dimensional Transformations A 3D geometric transformation is used extensively in object modelling and rendering.2D transformations are naturally extended to 3D situations