Write program for queue of cards, JAVA Programming

Assignment Help:

A Queue of Cards

You are going to parallel the development done in the lesson on inheritance where we constructed some base classes, StackNode and Stack, and derived  FloatNode and FloatStack from them.  You can work best by referring to those modules all through the development of your program.  These are the differences between what we did in the lesson and what you will do for your assignment.

  1. Instead of a Stack data structure, you will create a Queue data structure.  A Stack is last-in-first-out (LIFO).  A Queue is first-in-first-out (FIFO).
  2. Instead of deriving a FloatNode from the basic Node class, you will derive a CardNode from NodeCardNode will use the Card class of Week 1.

Here are the details:

Base Class Node

You can use the same class for a base class that was used in the modules.  However, I want you to give this class a different name.  Call it Node (not QueueNode or StackNode, just Node).

Base Class Queue

Next, do almost the same thing as we did with the Stack class, except make sure that this class works like a Queue, not a Stack.  That means

  • We add items to the Queue using Add() not Push()Push() does not appear in our Queue class.
  • We retrieve items from the Queue using Remove() not Pop()Pop() does not appear in our Queue class.
  • Remove() removes and returns the oldest item in the Queue.  This is different from Pop() which removed and returned the youngest item in the Queue.
  • Provide a ShowQueue() method that displays all the items in the Queue from oldest to youngest.
  • Instead of one Node pointer member, top, you'll need two Node pointer members, and neither should be called top (since top is not meaningful in a Queue).  Examples are head/tail, front/back, oldest/youngest, etc.  Select two names and use them accordingly.

Once you have written these two classes, write a simple test main() just like I did in the modules - show a run that displays some (generic node)s.  Test the ShowQueue() method and also build a simple loop in your main() to remove and display nodes as they are removed.   Compare the output of these two techniques -- they should be identical.  You will not hand this in.  It is just for your use in developing the full program.

Add() and Remove() will be slightly more complicated than Push() and Pop() because you have two pointers, front and back (or head and tail, or whatever you call them) to manage.  This may take some time and debugging.  Test it carefully.  Even after you get it to work, you may find that it still needs debugging later, since your "(generic node)" screen results won't tell you if things are coming off in the correct order.  You won't know that until you have real data in your Nodes.  That's the next part.


Related Discussions:- Write program for queue of cards

Polymoethism, write a java program to test for class Person Student facult...

write a java program to test for class Person Student faculty Employee

Develop the back end of a calculator application, For this assignment, you ...

For this assignment, you will develop the back end of a calculator application. The GUI (graphical user interface) has been provided by your instructor. The application will requir

Arrays, Write an application that uses an Array to store 10messages of type...

Write an application that uses an Array to store 10messages of type String. You will store this Array with 10 messages of your choosing. For example, a message could be “I love Jav

Java class loaders , Classes are attached into the JVM as they are referenc...

Classes are attached into the JVM as they are referenced by name in a class that is already running in the JVM. So, how is the staring class loaded? The very first class is espec

Explain the term- comparing strings, Explain the term- Comparing Strings ...

Explain the term- Comparing Strings For comparing Strings never use == operator, use equals method of String class. - == operator compares addresses (shallow comparison) whi

Java , what is thread synchronization

what is thread synchronization

What is the point-to-point model in jms, A point-to-point model is based on...

A point-to-point model is based on the concept of a message queue: Senders send messages into the queue, and the receiver reads messages from this queue. In the point-to-point mode

Area of the curve, program t ofind area under the curve y=f(x) between x=a ...

program t ofind area under the curve y=f(x) between x=a and x=b integrate y=f(x) between the limits a and b

Applet, how to quit from unlimitedly executing applet

how to quit from unlimitedly executing applet

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd