Write program for queue of cards, JAVA Programming

Assignment Help:

A Queue of Cards

You are going to parallel the development done in the lesson on inheritance where we constructed some base classes, StackNode and Stack, and derived  FloatNode and FloatStack from them.  You can work best by referring to those modules all through the development of your program.  These are the differences between what we did in the lesson and what you will do for your assignment.

  1. Instead of a Stack data structure, you will create a Queue data structure.  A Stack is last-in-first-out (LIFO).  A Queue is first-in-first-out (FIFO).
  2. Instead of deriving a FloatNode from the basic Node class, you will derive a CardNode from NodeCardNode will use the Card class of Week 1.

Here are the details:

Base Class Node

You can use the same class for a base class that was used in the modules.  However, I want you to give this class a different name.  Call it Node (not QueueNode or StackNode, just Node).

Base Class Queue

Next, do almost the same thing as we did with the Stack class, except make sure that this class works like a Queue, not a Stack.  That means

  • We add items to the Queue using Add() not Push()Push() does not appear in our Queue class.
  • We retrieve items from the Queue using Remove() not Pop()Pop() does not appear in our Queue class.
  • Remove() removes and returns the oldest item in the Queue.  This is different from Pop() which removed and returned the youngest item in the Queue.
  • Provide a ShowQueue() method that displays all the items in the Queue from oldest to youngest.
  • Instead of one Node pointer member, top, you'll need two Node pointer members, and neither should be called top (since top is not meaningful in a Queue).  Examples are head/tail, front/back, oldest/youngest, etc.  Select two names and use them accordingly.

Once you have written these two classes, write a simple test main() just like I did in the modules - show a run that displays some (generic node)s.  Test the ShowQueue() method and also build a simple loop in your main() to remove and display nodes as they are removed.   Compare the output of these two techniques -- they should be identical.  You will not hand this in.  It is just for your use in developing the full program.

Add() and Remove() will be slightly more complicated than Push() and Pop() because you have two pointers, front and back (or head and tail, or whatever you call them) to manage.  This may take some time and debugging.  Test it carefully.  Even after you get it to work, you may find that it still needs debugging later, since your "(generic node)" screen results won't tell you if things are coming off in the correct order.  You won't know that until you have real data in your Nodes.  That's the next part.


Related Discussions:- Write program for queue of cards

User defined key class in the hashtables aur hashmap, You should override ...

You should override the hashCode() and equals() functions from the Object class. The default implementation of the hashcode() and equals(), which are inherited from the java.

Prepare a java look and feel theme from html template, Prepare a Java Look ...

Prepare a Java Look and Feel Theme from HTML Template Project Description: For this project you would be needed to create a Java LAF (Look and Feel) Theme from this HTML Y

Caesar Cipher, How can I create a simple Caesar cipher using if-else statem...

How can I create a simple Caesar cipher using if-else statements?

Applet, how to quit from unlimitedly executing applet

how to quit from unlimitedly executing applet

What can you do with an exception once you''ve caught it, What can you do w...

What can you do with an exception once you've caught it? 1. Fix the difficulty and try again. 2. Do anything else instead. 3. Exit the application along with System.exit() 4

RatinalAssignment, 1. Make a class Rational to provide at least following m...

1. Make a class Rational to provide at least following methos and constructors: Rational r1= new Rational (3,5); Rational r2= new Rational (4,7); Rational r3=r1.add(r2);

Why you don''t need to import java.lang.*, Why You don't need to import jav...

Why You don't need to import java.lang.* There is one exception to the import rule. All classes in the java.lang package are imported by default. Therefore you do not required

What is arithmetic promotion assignment and casting, What is Arithmetic pro...

What is Arithmetic promotion assignment and casting? In an assignment statement, i.e. if there's an equals sign, Java compares the type of the left hand side to the at last typ

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd