Write program for queue of cards, JAVA Programming

Assignment Help:

A Queue of Cards

You are going to parallel the development done in the lesson on inheritance where we constructed some base classes, StackNode and Stack, and derived  FloatNode and FloatStack from them.  You can work best by referring to those modules all through the development of your program.  These are the differences between what we did in the lesson and what you will do for your assignment.

  1. Instead of a Stack data structure, you will create a Queue data structure.  A Stack is last-in-first-out (LIFO).  A Queue is first-in-first-out (FIFO).
  2. Instead of deriving a FloatNode from the basic Node class, you will derive a CardNode from NodeCardNode will use the Card class of Week 1.

Here are the details:

Base Class Node

You can use the same class for a base class that was used in the modules.  However, I want you to give this class a different name.  Call it Node (not QueueNode or StackNode, just Node).

Base Class Queue

Next, do almost the same thing as we did with the Stack class, except make sure that this class works like a Queue, not a Stack.  That means

  • We add items to the Queue using Add() not Push()Push() does not appear in our Queue class.
  • We retrieve items from the Queue using Remove() not Pop()Pop() does not appear in our Queue class.
  • Remove() removes and returns the oldest item in the Queue.  This is different from Pop() which removed and returned the youngest item in the Queue.
  • Provide a ShowQueue() method that displays all the items in the Queue from oldest to youngest.
  • Instead of one Node pointer member, top, you'll need two Node pointer members, and neither should be called top (since top is not meaningful in a Queue).  Examples are head/tail, front/back, oldest/youngest, etc.  Select two names and use them accordingly.

Once you have written these two classes, write a simple test main() just like I did in the modules - show a run that displays some (generic node)s.  Test the ShowQueue() method and also build a simple loop in your main() to remove and display nodes as they are removed.   Compare the output of these two techniques -- they should be identical.  You will not hand this in.  It is just for your use in developing the full program.

Add() and Remove() will be slightly more complicated than Push() and Pop() because you have two pointers, front and back (or head and tail, or whatever you call them) to manage.  This may take some time and debugging.  Test it carefully.  Even after you get it to work, you may find that it still needs debugging later, since your "(generic node)" screen results won't tell you if things are coming off in the correct order.  You won't know that until you have real data in your Nodes.  That's the next part.


Related Discussions:- Write program for queue of cards

Who can an applet talk to, Who Can an Applet Talk To? By default an app...

Who Can an Applet Talk To? By default an applet can just open network connections to the system from that the applet was downloaded. This system is known as the codebase. An ap

I need 3d globe application, I need 3D Globe (Android) application Proje...

I need 3D Globe (Android) application Project Description: Seeking a talented android programmer to prepare a simple app for Android tablet display which can feature a 3D glo

Illustrate object-to-relational mapping?, O/R mapping is well suited for re...

O/R mapping is well suited for read, change, write centric applications and not suited for write centric applications where data is seldom read. Although this was usually true of m

Describe the class or static members, Describe the Class or static Members ...

Describe the Class or static Members ? A method or a field in a Java program could be declared static. That means the member belongs to the class rather than to an individual

Information retrieval during multi-agent system, Information Retrieval duri...

Information Retrieval during Multi-Agent System with Data Mining in Cloud Computing Project Description: I have proposed one research model on "Information Retrieval during M

What are the kinds of computer network, What are the kinds of computer netw...

What are the kinds of computer network according to the distance among nodes? The kinds of computer network according to the distance among nodes are: 1. LAN 2. WAN

Area Under Curve, #include float start_point, /* GLOB...

#include float start_point, /* GLOBAL VARIABLES */ end_point, total_area; int numtraps; main( ) { void input( void );

Educational app, CP5307 Assessment Task 3 Coding Project Specification SP22...

CP5307 Assessment Task 3 Coding Project Specification SP22, 2019 Brisbane Description Another type of app found on app stores are “educational games”. There are immersive full-

What is the basic principle of rmi architecture, The RMI architecture is ba...

The RMI architecture is based on one significant principle: the definition of behavior and the execution of that behavior are separate concepts. RMI allows the code that describes

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd