Write a program that lets the user play an adventure game, Programming Languages

Assignment Help:

Let the player (denoted U in the diagram below) navigate around the board until she wins the game by finding the exit or is killed by a monster. A player begins the game with a sling. Whenever the player moves into a new space, you should give her any new information (what if anything is in the room and whether there are walls to the north, south, east, and west). If there is a monster in the room, the player automatically must fight it. Inform the player that there is a monster in the room (and what type of monster it is) and tell her the outcome of the battle. A player with a sling defeats kobolds (denoted K in the diagram below) 75% of the time and ogres (denoted O in the diagram below) 20% of the time. A player with a sword will defeat ogres 96% of the time and kobolds 99% of the time. No player will ever defeat a dragon (denoted D in the diagram below) no matter what weapon they have and a player stepping into the space with a dragon is simply eaten. Game over. If the player loses the battle, the game is over. Otherwise, let her choose one of the valid actions associated with the space:

  • Pick up any object in the room (there is never more than one object in a room and a room may contain nothing, an object, or a monster, but never more than one thing so never two monsters, never a monster and an object, never two objects).
  • Move to another space (north, south, west, or east) that is not blocked by a wall.
  • Die if she moved into a space with a pit (denoted Pit in the diagram below)

2. Whenever the player moves into a new space, you should redraw the game board showing only what the player has been thus far. Essentially, you are keeping a map for the player. Whenever you redraw the map, first clear the screen by printing new lines until the old map scrolls off the screen. 

3. The board will look like this, although you do not know how big it is, you know it won't be any bigger than 20*20 squares.

1450_game.png

If the player has only been in the white spaces shown below from the board above.

Then show should see a map that looks like this:

2498_game1.png

You should use functions, arrays, loops, file I/O, etc where appropriate, comment your code, and design your program before you start coding.

  • The only items in the game are gold and a sword. Keep track of how much gold (denoted G in the diagram) a player has and output that if they escape the maze.
  • The only monsters are the dragon (D), kobolds (K), and ogres (O).

 


Related Discussions:- Write a program that lets the user play an adventure game

Linux commans, Corrected Exercise #1: 1. Explain the following unexpected r...

Corrected Exercise #1: 1. Explain the following unexpected result: why did you get the system date command instead of the script? $ whereis date date: /bin/date ... $ echo $PATH

Shell script toconvert all lowercase to uppercase characters, Normal 0 ...

Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4

Jsp help, what is the code to copy code on 1 jsp page to others

what is the code to copy code on 1 jsp page to others

Identify the type of addressing, specify the function of the instruction an...

specify the function of the instruction and also specify whether its right or wrong-: (5) 1) MOV [BX],AX? Register Indirect addressing 2) MOV CX,[BX+DI]?Base plus index add

Create a fraction calculator program, You need to create a Fraction calcula...

You need to create a Fraction calculator program.You need to create a Fraction class to represent fraction objects and a FractionCalculator class that will perform operations on fr

Write a series of expressions that demonstrate the threshold, Write a funct...

Write a function called threshold1 (in a file called 'threshold1.m'. The function takes three arguments. The first two are arbitrarily sized arrays, A and B, and the third is a pos

Calculate the appropriate weight for each query term, 1-Create ir3.py based...

1-Create ir3.py based on ir2.py 2-Repeatedly prompt the user for a query (if they enter "q", then quit) 3-Find the terms in the query, and calculate the appropriate weight fo

Write use case description for the process, The following is the process an...

The following is the process an account holder of eBroker, a discount online brokerage firm, uses to sell stocks.  The user first logs in by entering the username and password.

Database, asample database report

asample database report

3 halves, #1. Every mathematics student likes primes numbers. Every mathema...

#1. Every mathematics student likes primes numbers. Every mathematics student like parabolas. Let''s put them together to have some fun: Consider two natural numbers a and b. Of co

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd