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What is Setter Methods explain with an example?
Setter methods, also called as mutator methods, merely set the value of a field to a value specified through the argument to the method. These methods almost always return void.
One general idiom in setter methods is to use this.name to refer to the field and provide the argument the similar name as the field. For example,class Car {
String licensePlate; // e.g. "New York A456 324" double speed; // kilometers per hour double maxSpeed; // kilometers per hour // setter method for the license plate property void setLicensePlate(String licensePlate) { this.licensePlate = licensePlate; }
// setter method for the maxSpeed property void setMaximumSpeed(double maxSpeed) { if (maxSpeed > 0) this.maxSpeed = maxSpeed; else this.maxSpeed = 0.0; }
// accelerate to maximum speed // put the pedal to the metal void floorIt() { this.speed = this.maxSpeed; } void accelerate(double deltaV) {
this.speed = this.speed + deltaV; if (this.speed > this.maxSpeed) { this.speed = this.maxSpeed; } if (this.speed < 0.0) { this.speed = 0.0; } } }
1. Write the pseudocode to get the input of 10 integers from the user and add them up and output the total. (4 points) 2. Compute the output of following pseudocode. Assume that
Explain function system.arraycopy() ? Although copying an array isn't particularly hard, it is an operation that advantages from a native implementation. Thus java.lang.System
How can i draw E-R diagram
RMI uses a layered architecture; every of the layers could be increased or replaced without affecting the rest of the system. The details of layers can be summarised as follows:
Alia is appearing for the board exams. In order to qualify for the next class Alia need to get exactly X credits. In current semester Alia has to study N number of subjects, and ev
Give an example for Using Getter Methods ? class CarTest6 { public static void main(String args[]) { Car c = new Car(); c.setLicensePlate("New York A45 636"); c.setMa
create thread without extending anything
What should be public? What should be private? As a rule of thumb: Classes are public. Fields are private. Constructors are public. Getter and setter methods
The program: 2 classes one called Student, one called Grades Functional Requirements: Ask for how many students u need to enter the program must: prompt the user to enter the
Defines to keeping all the related members together in an object. Specifying member variables as private may hide the methods and variables. Objects should hide their inner working
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