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Problem:
(a) What do you understand by user-centred design and why is it important?
(b) Explain how Prototyping and the Participatory Design approach are useful to the design of User Interface.
(c) What do you understand by the concepts "knowledge in the head" and "knowledge in the world" and what implications do they have for user interface design? Give two examples of each.
(d) You are part of a design team who has been assigned the duty of designing a computer-based system to monitor and control of activities of a nuclear reactor plant.
(i) What do you understand by distributed cognition? Support your answer with an example.
Write about software change strategies. The software change methods that could be applied separately or together are: Software maintenance - The alters are made in the software
Two partners in an upholstery business are interested in decreasing the number of complaints from customers who have had furniture reupholstered by their staff. For the past six mo
Q. Write short notes on Configuration Management? Software configuration management is a bunch of tracking and control activities that begin when a software project begins an
Problem: (a) Define measurement and briefly summarize the representation condition for measurement. (b) Software metrics is a term that embraces many activities, all of whi
What are functional and non-functional requirements?
Define Behavioural Modelling. The state transition diagram shows the characteristics of a system by depicting its states and the events that cause the system to change state
Determine the meaning of vertical partitioning? Vertical partitioning often called factoring suggests that the control and work should be distributed top-down in program struct
How is cyclomatic complexity useful in program test? Cyclomatic complexity calculates the amount of decision logic in a single software module. It is used for two related purpo
Q. What is Test data generators? This is a difficult one as well as at least for the present is one for which no general solution exists. One of the practical problems with te
Q. Explain throw-away prototyping and evolutionary prototyping. Discuss the differences between the two. Ans Throw-Away Prototyping as well called close ended prototyping .
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