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Problem:
(a) What do you understand by user-centred design and why is it important?
(b) Explain how Prototyping and the Participatory Design approach are useful to the design of User Interface.
(c) What do you understand by the concepts "knowledge in the head" and "knowledge in the world" and what implications do they have for user interface design? Give two examples of each.
(d) You are part of a design team who has been assigned the duty of designing a computer-based system to monitor and control of activities of a nuclear reactor plant.
(i) What do you understand by distributed cognition? Support your answer with an example.
Give detail discussion about Black box testing. Black box or behavioural testing emphasis on the functional needs of the software. It is used during the last stage of tes
Explain the Throw away prototype In this technique, prototype is discarded once its purpose is fulfilled and final system is built from scratch. Prototype is built quickly t
(a) Copying a graphic image from the Web can be as easy as pointing to it and clicking the right mouse button or performing a screen capture. The question is, under what circumsta
Define Behavioral Modelling The state transition diagram represents the behavior of a system by depicting its states and the events that cause the system to change state.
You are to create a decision table to help you decide what to do for the day. If it is a weekday and it is not a holiday, then you go to work. However, if it is a weekday and it
What are Quality factors? For large projects with 'average' capabilities, the development process verifies product quality. For small projects, the capabilities of the deve
What are the prototyping approaches in software process? i. Evolutionary prototyping - In this approach of system development, the initial prototype is prepared and it is then
Q. Illustrate key process areas of CMM? The key process areas of CMM are 1. Requirements management that establishes a common relationship between the customer and developer
Define Software design. Software design is an iterative process by requirements are translated into a "blue print" for constructing the software. The blue print dep
Static testing and dynamic testing Static testing is checking the application without actually running the application while dynamic testing checks the application by running i
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